Gamasutra has a comprehensive interview with
3D Realms' Scott Miller, speaking on a broad range of topics relating to modern game development. Miller touches on 3D Realms' unique practice of partnering with smaller studios for IP creation, why he's not on board with Steam and episodic content, the importance of game-specific IP, and why developing for consoles is important these days. Despite his misgivings about Steam, Miller does see
digital delivery as a crucial upcoming trend both on PC and consoles.
IÂd love to see Steam spin off as their own company. That would be a smart move. That removes the conflict of interest issue and it would give Steam focus as a separate company. Since theyÂre buried in Valve, if Valve doesnÂt do well for a game or two, Steam will get cut before their internal game development. They have to consider Steam secondary. I donÂt know why they hang on to Steam as an internal thing. TheyÂd probably rule the game industry if they did. A truly independent company is going to come along, and I know of a couple of start-ups. I think one of these companies will emerge as the product leader and they should be able to take SteamÂs spot.
My overall impression is that digital distribution is definitely going to be a huge force in the future. IÂve said for quite a while that the next generation consoles will have this built in from the start. Day one releases will be available online. I think brick and mortar places will lose a lot of business this way. Microsoft and Sony have to be saying Âif we cut out the retailers, we get a bigger piece of the pie. ThereÂs no issue with it, you just need to get people bigger hard drives. Digital delivery is going to be a key part of console revenue.