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Industry Leaders Speak Out on E3's Relevance

Jul 21, 2008 10:00pm CST tags: E3 2008, Electronic Arts, 3D Realms
Following last week's E3 2008 Media and Business Summit, several industry veterans have weighed in on the usefulness of the conference, with many remarking that the show has outlived its usefulness.

However, Academy of Interactive Arts and Sciences president Joseph Olin told Shacknews that no company wants to be excluded from E3, noting that the conference is still the largest annual gathering of its kind in the gaming industry.

"The venue itself, I don't think E3 is as exciting as the products that are within it," Olin added. "I think, perhaps [at] the old E3, the frame overpowered the print. And now, I think it really is the opportunity to focus on the work, which is the most important thing."

Olin's comments bear sharp contrast to remarks made by several industry leaders. Electronic Arts CEO John Riccitiello offered harsher words for the revised E3, which as of 2007 has shifted towards an invitation-only arrangement for attendees... Read more

Prey 2 Details, Concept Art Emerge

Mar 15, 2008 2:37pm CST tags: Prey 2, Radar Group, 3D Realms, Concept Art
The follow-up to Human Head's first person shooter Prey has been officially confirmed to be in development via a now-removed website for the new middleman company Radar Group.

Though few details were revealed, a small piece of concept art (pictured left) was posted, in addition to a short sentence of plot detail. Following our initial report, the bulk of the website was taken offline.

"This time, abandoned and framed for the disappearance of his family, Tommy escapes an Earth that no longer wants him for a future that cannot survive without him," reads the description.

While 3D Realms' Scott Miller made mention of a sequel following the original game's release, today marks the first update on the project in nearly two years.

Prey 2 was listed for release on PC and Xbox 360, but no other specifics have been released thus far, including whether Human Head will reprise its role as developer. The studio currently has no known projects.

New Radar Group to Push Game-to-Film Adaptations; Jim Perkins, 3D Realms' Scott Miller Lead

Mar 15, 2008 2:34pm CST tags: Radar Group, 3D Realms
A new middleman production company lead by 3D Realms founder Scott Miller and industry veteran Jim Perkins has been announced by way of a now-removed website.

Radar Group referred to itself as an "original IP incubator," with the goal of managing original gaming projects that can be further developed into cross-media properties such as "films, TV shows, novels and toys."

"We design games from the ground up with an equal emphasis on storytelling and gameplay," reads a statement on the company's website.

"We build into our original, co-created IP the hooks to make for both a great game and a great film. You don't have to look far for proof that our new approach will work; sales charts every year greatly favor IP born within our industry."

Miller will serve as the company's chief creative officer, with Jim Perkins taking on the role of CEO. Following our initial report, the bulk of the website was taken offline.

Some of the first games the group will take on were listed, including original IP from 3D Realms and such as Prey 2 and Recoil Games' Earth No More. Two unannounced titles were also listed, in addition to a third person adventure game titled Incarnate.

3D Realms Sued Over Earth No More

Feb 19, 2008 8:32am CST tags: 3D Realms, Earth No More
Darin Scott and Edward Polgardy of Cinemagraphix Entertainment have filed a lawsuit against 3D Realms over Earth No More, saying the Duke Nukem Forever developer stole their idea, reports Next Generation.

Announced last year, Earth No More is a first person shooter in development at Recoil Games, produced by 3D Realms. In the game, "a growth of deadly red vines and mutating spores have overtaken the world, perverting whatever they encounter."

That premise, as well as the name 'Earth No More', is pretty much what Scott and Polgardy pitched to several game developers--including 3D Realms--in 2005, according to the lawsuit.

According to the plaintiff, anyone can see similarities between what was pitched and what 3D Realms announced, noting, among other things, a similarity in concept art.

"First of all, the title 'Earth No More' is a title that I haven't been able to find in the title of any intellectual property out there," said the plaintiff's attorney Tre Lovell. "There's no movie, TV show, book, play, anything like that which has the title 'Earth No More'."

Scott and Polgardy are seeking damages under the US Copyright Act, additional statutory damages of up to $150,000 plus attorney fees, and an injunction against the distribution of the game.

3D Realms Disputes 'Confirmed' Reports of Duke Nukem Forever on PC and Consoles This Year

Feb 06, 2008 4:49pm CST tags: 3D Realms, XBLA, Duke Nukem Forever
Update 3: 3D Realms co-founder George Broussard has officially chimed in on the matter, explaining the Dallas Business Journal's erroneous report of a Duke Nukem Forever release date and console versions as a misunderstanding of "off the record" information.

"While we have internal targets, dates and goals, like every developer, we are not ready to share them," Broussard posted on the official 3D Realms forums. "The release date is still 'when it's done', and will be until the appropriate moment. Platforms have not been finalized or announced. "

"You can rest assured that we are moving toward a goal and that the recently released teaser trailer is the start of that process and seeing more of the game, sooner than later," he concluded. "We apologize to gamers and websites everywhere for this series of events. Sometimes, you can be too trusting of people and assume things that come back to bite you."

Update 2: The Dallas Business Journal has made several corrections to its initial report, clarifying that Duke Nukem Forever is internally projected by developer 3D Realms to release this year, with a strong possibility that Xbox 360 ... Read more

Duke Nukem Forever Teaser Debuts on Shacknews

Dec 19, 2007 11:00am CST tags: 3D Realms, Duke Nukem Forever, Shacknews
Following yesterday's screenshot release, Shacknews is pleased to premiere the first new Duke Nukem Forever teaser trailer in over six years. According to George Broussard of developer 3D Realms, the approximately minute-long video was originally created internally for the purpose of holiday festivities and marks the beginning of further media unveilings surrounding the notoriously long-in-development first- person shooter.

"The release is still 'when it's done,' but you can expect more frequentmedia releases and we're not changing engines again and we haveconsiderable work behind us," Broussard told Shacknews today when asked about a release date.

Get the Flash Player to see this player.

Registered users can also use the HD stream or download the HD trailer.

The trailer features the work of longtime Duke voice actor Jon St. John as well as prolific game composers Jeremy and Julian Soule. Several captures from the video are available below.

Platforms for the game were not confirmed, but when asked today whether Xbox 360 in addition to PC is likely, Broussard's response sounded positive though not definitive. "I don't think we've stated that yet for the record but your observationsare probably correct," he conceded.

First announced for PC in 1997 as a followup to the studio's classic Duke Nukem 3D, Duke Nukem Forever is known to have gone through several significant development iterations. Its last major showing was at E3 2001 with its impressive gameplay trailer; the current Duke Nukem Forever is said to share little in common with that game. For more on the history of Duke Nukem Forever, check out Nick Breckon's feature, published today.

"It's basically a restart as the techchanged and we've been on this version of the game since 2004 or so," Broussard said today."The released media up to this point are not longer relevantother than for curiosity purposes."

Duke Nukem Forever Teaser Releasing Tomorrow; This is Real and We Are Not Shitting You

Dec 18, 2007 4:26pm CST tags: 3D Realms, Duke Nukem Forever
Update: The teaser trailer has been released. Check it out now!

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Prepare to hail to the king, baby. George Broussard of 3D Realms has confirmed on his company's official forums that a teaser trailer for the long (long, long) awaited Duke Nukem Forever will be released tomorrow around noon Central time. (Update: Now released!)

Though the video is just a minute-long teaser, it will contain gameplay footage, and Broussard promised more on Duke Nukem Forever is on the way. Along with the announcement came a single teaser screenshot of Duke.

"Last Saturday we had our annual company Christmas party. It was a lot of fun as usual but it featured one special surprise," explained Broussard. "It turns out that several people had been secretly working late nights and into the wee hours of the morning preparing a special video for those at the party. They created a short teaser for Duke Nukem Forever. After seeing the teaser we thought it was something we should share with all of you and while it's just a teaser, rest assured more is coming."

Broussard confirmed that Duke Nukem 3D voice actor Jon St. John is returning to play his titular role, and credited noted video game music composers Jeremy and Julian Soule. This will mark the first new Duke Nukem Forever video in six years, when 3D Realms released the now-classic E3 2001 trailer.

3D Realms Hopes to Kick Ass, Chew Bubblegum with Duke Nukem on Xbox Live Arcade

Aug 12, 2007 1:11am CST tags: 3D Realms, XBLA, Games: PC & Console
Little has been heard about the legendary Duke Nukem Forever recently, but Duke series developer 3D Realms does want to bring its classic 1996 shooter Duke Nukem 3D to Xbox 360's Xbox Live Arcade.

News of the studio's desire to develop the port came in our very own chat comments from 3D Realms' George Broussard, who said the studio could develop a Live Arcade version of the game if Microsoft is interested.

"Truth be told, we've talked to Microsoft about it and have some people that would port it," he wrote. "Just waiting on the good word from Microsoft to continue."

This wouldn't be the first time the series has made it to consoles. Nintendo 64, PlayStation, and Game Boys Advance and Color have all hosted Duke.

Broussard confirmed the accuracy of his post to Shacknews, but declined to comment further.

ESRB Goes After 3D Realms Web Site

Jul 17, 2007 4:39pm CST tags: ESRB, 3D Realms, Industry News: PC & Console
In what 3D Realms co-founder Scott Miller described as a "sucker punch", the Duke Nukem series developer has come under fire from the Entertainment Software Rating Board due to the use of outdated ESRB imagery on its official website.

Last week, the developer received a letter from the ESRB, which it forwarded to Shacknews, listing over 30 instances of its website violating the ESRB's Terms and Conditions Agreement. Most of the violations stemmed from 3D Realms' use of "old pixilated" rating icons and the lack of content descriptors, such as "Blood" and "Nudity." Steps to obtain the proper rating icons and content labels were not provided, though the letter contained contact information for an ESRB representative.

The ESRB specified that 3D Realms had only 10 days to comply before facing penalties. Actions available to the ESRB, as described in the letter, depend on the severity and the frequency of the infractions, but can range from mere warnings and the "temporary suspension of all ESRB rating... Read more

Recoil Games Interview

Jul 02, 2007 12:21pm CST tags: 3D Realms, Recoil Games, Unreal Engine 3, Earth No More, Interview
Samuli SyvahuokoFollowing the recent formation of Recoil Games and the subsequent announcement of its first title, the sci-fi themed first person shooter Earth No More (PS3, X360, PC), I caught up with studio founder and director, Samuli Syvahuoko (pictured left). The former managing director and co-founder of Max Payne creator Remedy Entertainment, Syvahuoko has only recently returned to PC and console development after having spent six years specializing in mobile technology and games, providing him with a fresh view of the current gaming landscape.

With this in mind, we spoke on variety of topics, including the company's relationship with 3D Realms, its use of Unreal Engine 3, digital distribution, the future of the PC and console market, and the effects of piracy. Check it out.

Samuli Syvahuoko: Having been "away" from the PC/console space for several years, I was somewhat shocked to notice that--apart from eyecandy--things in games had not progressed all that much. And having always been a big fan movies and television serials (in other words great storytelling and believable characters), I started to see a clear gap that needed filling.
Read the rest...

3D Realms and Recoil Unveil Earth No More

Jun 18, 2007 2:14pm CST tags: 3D Realms, Earth No More, Recoil Games, Unreal Engine 3
3D Realms' latest title is a sci-fi themed FPS named Earth No More, company co-founder Scott Miller has confirmed to Shacknews. Developed by the recently formed Recoil Games and powered by Epic's Unreal Engine 3, the game will arrive on PlayStation 3, Xbox 360, and PC in 2009.

Initial details on Earth No More surfaced in the latest issue of Game Informer, which is set to hit stores and subscribers later this week. Beginning in a small, quarantined New England town, Earth No More's antagonist comes not from space, but from nature. As a result of mankind's constant pollution of and experimentation with the environment, a growth of deadly red vines and mutating spores have overtaken the world, perverting whatever they encounter.

When reached for comment, Miller told Shacknews that ... Read more

3D Realms Interview

Jun 12, 2007 11:18am CST tags: 3D Realms, Interview
There's an interview with Raphael Van Lierop on Gamasutra, asking 3D Realms' new Vancouver-based creative director about his position and the company. One thing he notes, "I can say that we have a big announcement coming in the next four weeks, and I'm not sure, but I believe we have another major announcement coming in the next four to six months... while I can't say exactly what these are, are they about Duke Nukem Forever? No."

Scott Miller Q&A

Mar 21, 2007 1:54pm CST tags: 3D Realms, Duke Nukem Forever, Scott Miller
Futuremark's YouGamers website has been updated with a Q&A with Scott Miller of 3D Realms. Miller is asked about his company's history, producing games, and of course the never ending development of Duke Nukem Forever.

Work @ 3D Realms

Jan 25, 2007 8:47pm CST tags: 3D Realms
Gamasutra's JobSeeker page has a new entry for 3D Realms, as the Duke Nukem Forever developer is looking for engineers to join the team. There are senior and junior programming positions to be filled.

Work @ 3D Realms

Dec 31, 2006 9:25am CST tags: 3D Realms
GeorgeB dropped by to let us know that 3D Realms is once again hiring for Duke Nukem Forever. Gamasutra's JobSeeker site notes an opening for an environment artist as well as a programmer while the 3D Realms Get Hired page also mentions the need for another level designer.

Scott Miller on...Everything

Nov 29, 2006 3:02pm CST tags: 3D Realms, Industry News: PC & Console, Scott Miller
Gamasutra has a comprehensive interview with 3D Realms' Scott Miller, speaking on a broad range of topics relating to modern game development. Miller touches on 3D Realms' unique practice of partnering with smaller studios for IP creation, why he's not on board with Steam and episodic content, the importance of game-specific IP, and why developing for consoles is important these days. Despite his misgivings about Steam, Miller does see digital delivery as a crucial upcoming trend both on PC and consoles.
I’d love to see Steam spin off as their own company. That would be a smart move. That removes the conflict of interest issue and it would give Steam focus as a separate company. Since they’re buried in Valve, if Valve doesn’t do well for a game or two, Steam will get cut before their internal game development. They have to consider Steam secondary. I don’t know why they hang on to Steam as an internal thing. They’d probably rule the game industry if they did. A truly independent company is going to come along, and I know of a couple of start-ups. I think one of these companies will emerge as the product leader and they should be able to take Steam’s spot.

My overall impression is that digital distribution is definitely going to be a huge force in the future. I’ve said for quite a while that the next generation consoles will have this built in from the start. Day one releases will be available online. I think brick and mortar places will lose a lot of business this way. Microsoft and Sony have to be saying “if we cut out the retailers, we get a bigger piece of the pie.” There’s no issue with it, you just need to get people bigger hard drives. Digital delivery is going to be a key part of console revenue.

3D Realms Q&A

Oct 25, 2006 8:05am CST tags: 3D Realms, Games: PC
There's a Q&A with Scott Miller on FiringSquad this morning, as JCal asks the 3D Realms CEO about his plans to work with more external developers on new IP.

Prey Clears a Million Units, 3DR To Guide More External Projects

Oct 24, 2006 9:00am CST tags: 3D Realms, Prey
In this recent post on his Game Matters blog, 3D Realms CEO Scott Miller notes that Prey has become a big success for 3DR and Human Head Studios. Within the first two months of release, the game has sold a milion copies worldwide with Miller clarifying that the figure represents actual sell-through to customers, and not just to stores. Miller also notes his appearance on a recent Next-Generation podcast, and mentions that 3D Realms will be expanding its strategy of IP creation and funding/guiding external projects. Thanks Voodoo Extreme.
Anyway, we are often contacted by talented, experienced independent studios looking to partner with us as we've done with past studios. It has become apparent to many studios that partnering with us allows them to create an original game, and reap far more of the rewards and benefits, by getting a better overall deal, and also sharing in the ownership of the IP -- the real Holy Grail in this industry. Id went on to become an industry super star. Remedy has achieved that status, and Human Head is right at that level, too, with publishers knocking down their doors to sign them after Prey's release.So, going forward, 3D Realms will become a studio polygamist, teaming up with more than one studio, working on perhaps 4-6 external projects simultaneously, creating new IPs and hopefully helping more and more deserving, talented independent studios achieve financial independence, and the ability to call their their own creative shots in the future. I am hiring one or two additional IP Creative Directors to assist me in the management of these games. We've already been contacted by numerous highly qualified independent studios, and more are welcome to contact me. In a way, we're going back to our roots. Fun times ahead!

Shack Feature: Digital Distribution

Oct 16, 2006 7:35am CST tags: Digital Distribution, Activision, Valve, Steam, 3D Realms, 2K Games
Last week, after it was revealed that download service Triton had gone out of business, 2K Games and 3D Realms announced that everyone who had purchased Human Head's Prey through Triton would be receiving a boxed copy of the game free. Days later, major publisher Activision announced that it is throwing in its support for digital distribution heavyweight Steam. There is a lot of room for innovation and convenience in digital distribution, but the risks are substantial as well. I explore various possibilies in The Potential Profits and Perils of Digital Distribution.
Various games rereleased on Valve's service have seen success that is undeniably significantly improved from their original releases, be it online or in retail stores. The service's existing install base alone is a huge boon for developers, and the resulting amount of concentrated word of mouth that results among online gaming communities is likely greater than what could be achieved even if simultaneously releasing on several competing services.

Of course, there are always downsides to any one product or service holding heavy domination over the market. As competition decreases, so does competitive pricing, and many gamers have already expressed frustration with downloadable game pricing not offering enough of a savings, and in some cases no savings, over retail purchases. There's also the issue of the problems that would occur if the dominant service suffered widespread technical difficulties or downtime. Such risks would have even more impact if digital distribution ever manages to capture a hefty chunk of the game sales market. For that matter, until it does that, certain other factors such as pricing are unlikely to improve. Particularly in the case of games that have a retail release as well as an online release, retailers and publishers handling brick and mortar deals fight tooth and nail to ensure that download services do not undercut retail stores. In the industry's current state, operators of download services have little leverage against such demands.

Late Night Consoling

Oct 10, 2006 10:00pm CST tags: Namco, Electronic Arts, Steam, 3D Realms, Sega, XBLA, Xbox Live Marketplace, Games: Console, Sony
  • Guitar Hero 2 Track List Announced

    [ps2] [xbox360]

    After months of slow trickles of news regarding the track list for Harmonix's upcoming Guitar Hero 2 (PS2, Xbox), the full list of music to be included in the game has been revealed. It includes selections from Danzig, Motley Crue, Wolfmother, Nirvana, Kansas, Iggy Pop and the Stooges, Black Sabbath, Rolling Stones, Guns N' Roses, Rage Against the Machine, Primus, the Allman Brothers, Rush, Dick Dale and His Del-Tones, Megadeth, and many others. It even has Lynyrd Skynyrd's Free Bird, a song against which the first Guitar Hero (PS2) recommended playing.

    For the names of all 40 songs, separated by in-game themes, check out the full list. It may be worth noting that Free Bird is the last song in the highest category.

  • After Burner Flies to Planet Moon

    [psp]

    This August, Sega stated that iit would be revisiting one of its "vintage brands" on PSP, courtesy of developer Planet Moon, responsible for Giants: Citizen Kabuto (PS2, PC), Armed & Dangerous (Xbox, PC), and Infected (PSP). Today, the company revealed that the game in question is classic arcade flight combat game After Burner. Planet Moon is currently developing After Burner: Black Falcon for Sony's portable console. Black Falcon will consist of a single-player campaign as well as a multiplayer component featuring cooperative and versus modes. Nineteen real world military planes have been licensed for the game. "As huge fans of the original After Burner, we are delighted to re-imagine this classic arcade franchise," said Planet Moon CEO Bob Stevenson. "Building After Burner: Black Falcon from the ground-up enables us to craft the game with PSP® features in mind with all-new multiplayer modes, customisable jets and over-the-top gameplay. Most importantly, it’s approximately 9000% more portable than the original arcade cabinet."

    After Burner: Black Falcon is set to ship in spring 2007.

  • Prayers for Free Prey Content Answered

    [xbox360]

    Last month, 3D Realms announced that the new downloadable content for both the PC and Xbox 360 versions of Human Head's Prey will be free of charge. Today, the Xbox 360 content went live via Xbox Live Marketplace and, as promised, it is free. It includes four new multiplayer maps--Gravity Labs, Space Oddity, Topillogical, and Tunnel Rat--as well as five multiplayer characters--Becky, Elhuit, Elite, Hunter, and Jen.

  • Dig Dug to Surface Tomorrow

    [xbox360]

    Microsoft today announced that Namco's Xbox 360 port of its classic arcade game Dig Dug will be this week's Xbox Live Arcade title. It will be downloadable for 400 Microsoft Points ($5) as of 1am Pacific time on Wednesday, October 10.

  • Superman Has a Date

    [ps2] [xbox] [xbox360] [ds] [gba]

    Electronic Arts today announced that EA Tiburon's delayed movie adaptation Superman Returns: The Videogame has finally been locked down for a final ship date. The game will be released for PlayStation 2, Xbox, Xbox 360, and Nintendo DS on November 20. A separate Game Boy Advance version entitled Superman Returns: Fortress of Solitude will be released on the same day. Previously announced GameCube and PSP versions of the game appear to have been cancelled.

  • Misc. Q&As/Features

    GameSpot chats with designer Tim Schafer (Day of the Tentacle, Full Throttle, Grim Fandango) about recently announced plans to bring Double Fine's Psychonauts (PS2, Xbox, PC) to Steam as well as his thoughts on digital distribution in general.

Misc. Media/Previews

Xbox/X360

IGN checks up on EA Tiburon's Xbox 360 version of Superman Returns: The Videogame (X360, also PS2, Xbox, NDS).

GCN/Wii

Impressions of Spike's Dragon Ball Z: Budokai Tenkaichi 2 (Wii, also PS2) come from GameSpy, IGN and 1UP./p>

Multi

GameSpot previvews High Voltage's Family Guy (PS2, Xbox, GCN, PSP, PC).

Console Game Of The Evening [Submit Yours!]

Gangster Town for the Sega Master System. "Car chase shootouts. Saloon shootouts. Dock shootouts. Tough little light gun game. Supported two players and had nice extras such as the ability to shoot out tires, windows, bottles, even the angels of fallen mobsters trying to sneak into heaven." (submitted by pyide)