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Minnesota Pays ESA $91K for Illegal Game Law

Jun 30, 2008 1:37pm CST tags: ESA, Legal
The state of Minnesota has reimbursed $65,000 in attorney fees and other expenses spent by the Entertainment Software Association in its successful challenge of an unconstitutional game law, the organization announced today.

The ESA, which is dedicated to the business and public affairs needs of game developers and publishers, also noted that it has now been awarded close to $2 million in fees and expenses spent battling unconstitutional game law in nine other districts.

"Minnesota's citizens should be outraged at paying the bill for this flawed plan. Minnesota's public officials ignored legal precedent and instead pursued a political agenda that ultimately cost taxpayers money," said ESA CEO Michael Gallagher.

Signed into law in June of 2006, the law sought to penalize minors for the rental or purchase of games rated M for Mature and above. An injunction to halt the ... Read more

Crave Entertainment Pulls Out of ESA

Jun 24, 2008 9:39am CST tags: ESA, Crave Entertainment
California-based publisher Crave Entertainment is the latest company to withdraw as a member of the Entertainment Software Association, GamePolitics reports.

The publisher has made no official announcements concerning its departure from the ESA, a group dedicated to the business and public affairs needs of game developers and publishers. Despite pulling out of the organization, the company will exhibit titles at next month's E3 Media and Business Summit.

Crave's roster of published titles includes FarSight Studios' Pinball Hall of Fame: The Williams Collection (Wii), among others. The publisher's departure marks the fifth pull-out from the ESA this year, following the soon to be merged Activision and Vivendi, LucasArts, and id Software.

No reason has been provided for the withdrawals, though some rumors lay the blame on issues with ESA president Mike Gallagher, who took up the office last year.

id Software Leaves ESA

May 23, 2008 2:29pm CST tags: ESA, id Software
Developer id Software has confirmed to GamePolitics that it is no longer a member of the Entertainment Software Association.

Best known for its work on the DOOM and Quake series, id joins other recent ESA departees LucasArts, Vivendi and Activision.

Outside of the ESA's claims that LucasArts' exit was a result of "unique factors," no reason has been provided for the withdrawals. However, rumors point to issues with ESA president Mike Gallagher, who took up the role last year.

It had previously been revealed that the ESA's decision to relocate its E3 gathering to Santa Monica last year cost the association upwards of $5 million, partially due to the violation of a long-term contract with the Los Angeles Convention Center.

LucasArts Bails Out of ESA, Will Still Attend E3

May 16, 2008 5:45pm CST tags: LucasArts, ESA, E3 2008
The Entertainment Software Association today confirmed that publisher LucasArts is no longer a member of the organization, Joystiq reports.

The company joins Activision and Vivendi as the latest company to break from the ESA, a group dedicated to the business and public affairs needs of game developers and publishers.

Unlike those companies—along with id Software, NCsoft and others—LucasArts will still be participating in the coming E3 Media and Business Summit this July, where it will showcase its upcoming Star Wars: The Force Unleashed among other titles.

"We can confirm that LucasArts is no longer a member of the ESA," said LucasArts PR director Margaret Grohne. "As a company we are still committed to bringing consumers the best interactive experience possible and support the ESA's mission in the industry."

The ESA's statement on LucasArts' departure was similarly light on details. "We value each member of our association, but respect the unique factors that led to LucasArts' decision," said ESA communications VP Rich Taylor.

Activision and Vivendi Break from ESA, Pass on E3; Four Other Companies Pull Out of Exhibition

May 02, 2008 3:10pm CST tags: ESA, E3 2008, Activision, Vivendi
Soon to be merged publishers Activision and Vivendi will not be attending this year's E3 Media and Business Summit and have withdrawn from the Entertainment Software Association, Kotaku reports.

Moreover, four other companies—id Software, NCSoft, Codemasters, and Her Entertainment—have also decided not to attend this year's E3, which is organized by the ESA, a group dedicated to the business and public affairs needs of game developers and publishers.

Citing anonymous industry sources, Kotaku claims that the withdrawal of the six publishers from E3 was partially due to developer displeasure with ESA president Mike Gallagher. While in the office, Gallagher oversaw the shutdown of ESA's New York City office and a reduction in the organization's lobbying efforts.

Publisher NCSoft said the withdrawal was due to their current development cycle of their games and was not meant to reflect on the ESA or its leadership. Activision, meanwhile, chalked up its departure from the ESA up to "business reasons."

Several of the developers are holding their own events to showcase upcoming products, with Activision putting on a gamers day the week of E3 and id Software's QuakeCon in August.

ESA Creates $45,000 Game Development Scholarship

Mar 19, 2008 9:55pm CST tags: ESA, Scholarship, College
The ESA Foundation today announced the establishment of a program which will grant $45,000 in scholarships to students pursuing careers in game development.

The program outlines 15 scholarships of $3,000 each for women and minority students who are enrolled full-time at accredited four-year academic institutions. The scholarships will be available for use towards fields supporting game development including compuster science, animation, graphic design, software engineering and others.

"Positions in our industry are high-paying jobs with a remarkable potential to inspire and entertain millions of Americans," said ESA president and CEO Michael Gallagher. "We offer this program to help create our industry's next generation who will boost the industry's creative capital with new and unique approaches," Gallagher added.

The deadline for applications for the ESA Foundation's 2008-09 scholarship is May 15, and interested students can apply online.

ESA Study Finds Game Industry Growing Faster Than U.S. Economy

Nov 27, 2007 5:35pm CST tags: Games: PC & Console, ESA, Study, Game Industry
An unsurprising study funded by the Entertainment Software Association found that the industry is performing relatively phenomenally, with 17% annual growth from 2003 to 2006. The ESA boasts that this rate trumps the 4% annual growth of the overall economy, basically saying "in your face" to less fortunate industries.

"Computer and video game companies play an ever increasing role in our nation's growing economy," said ESA CEO Michael Gallagher. "These companies and their colleagues across the nation are making entertainment software one of the fastest growing industries in the United States."

The study by Economists Incorporated for the Entertainment Software Association found that the industry directly employed 24,000 individuals as of 2006 with an average salary of $92,300. In that year, the industry added $3.8 billion to the U.S. GDP.

California, a hotbed for the gaming industry, employed 40% of the industry's workers last year. The state's gaming industry grew by 12.4 percent and added $1.7 billion to California's economy, the study found.

ESA and Microsoft Offer Charity Xbox 360 Three-Pack

Nov 15, 2007 2:49pm CST tags: Ubisoft, Games: PC & Console, Microsoft, ESA
The Entertainment Software Association has teamed with Microsoft to offer a holiday three-pack of Xbox 360 titles, with all proceeds going to the association's own ESA Foundation. The ESA estimates proceeds of $2 million to come from sales of the $29.99 pack, which hit stores today.

Though it's certainly for a good cause, buyers will have to be charitable indeed to purchase the pack, which comprises three fairly lackluster Xbox 360 titles: Hudson Soft's Fuzion Frenzy 2, Ubisoft Montreal's Open Season, and Rainbow Studios' Cars.

All service fees associated with making the charity pack available at retail were waived, ensuring all $29.99 will go solely to the ESA Foundation. The foundation provides monetary support for organizations like Penny Arcade's Child's Play Charity and The Boys & Girls Clubs of America.

California Game Pirate Sentenced, ESA Applauds

Sep 19, 2007 7:30pm CST tags: Industry News: PC & Console, ESA
San Diego Superior Court Judge Timothy Walsh handed a Vista, California resident a one-year sentence today on top of $110,000 in fines and restitution for trafficking counterfeit video games. The San Diego CATCH (Computer and Technology Crime High-Tech Response) team arrested Frederick Brown in June of this year on a tip from the Entertainment Software Association.

Brown pleaded guilty in August to two counts of trafficking in counterfeit products, a felony. "Sentences that include jail time send a clear message that violating intellectual property rights is a serious crime with significant consequences and violators will be prosecuted to the fullest extent of the law," said ESA intellectual property official Ric Hirsch in a statement responding to the sentence.

The San Diego CATCH team found hundreds of pirated video games in Brown's home. He's required to serve 90 days of his one-year sentence in jail, with the rest served in work furlough. Five years of probation, a $100,000 fine and $10,000 in restitution to the ESA, and restricted computer use outside of prison round out the sentencing.

ESA Responds to Oklahoma Judge's Ruling on Games as Porn Bill

Sep 18, 2007 5:07pm CST tags: Industry News: PC & Console, ESA
Oklahoma District Court Judge Robin Cauthron ruled the 2006 Oklahoma bill equating games with porn unconstitutional yesterday, issuing a permanent injunction against the legislation. The Entertainment Software Association has issued a response to Cauthron's ruling, obviously supporting the pro-game industry decision.

"We need to move past unconstitutional attempts to circumvent Oklahoma citizens’ rights. This bill was clearly unconstitutional and we now need to develop a public/private partnership that meets concerned parents' needs," said ESA president Michael Gallagher in an issued statement. "State officials and policymakers should work together with our industry to educate parents about game ratings and the parental controls available on all new video game consoles."

Cauthron based her ruling on the First Amendment protection of video games as creative expression, and said there was "a complete dearth of legislative findings, scientific studies, or other rationale to support passage of the Act." Introduced by Rep. Fred Morgan (R-Oklahoma) in summer of 2006, the bill was halted from taking effect in November after Cauthron issued a primary injunction against it.

Gallagher Named ESA President

May 18, 2007 1:49pm CST tags: Industry News: PC & Console, ESA
Michael D. Gallagher Following the planned exit of Doug Lowenstein earlier this year, the Entertainment Software Association has now named Michael D. Gallagher (pictured left) as its new president.

Gallagher--the former chief telecommunications and policy adviser to the Bush Administration--will be in charge of representing the interests of U.S. computer and console game publishers. "Mike's outstanding technology, policy, and government relations experience makes him a strong fit for the ESA, ... Read more

Louisiana Pays ESA $91K for Illegal Game Law

Apr 18, 2007 2:10pm CST tags: ESRB, Industry News: PC & Console, ESA, Legal
The United States District Court for the Middle District of Louisiana has ordered the state to reimburse the Entertainment Software Association (ESA) its $91,000 spent protesting a Louisiana law that prohibited the sale of violent video games to minors. Following the ESA's legal challenge, the law, House Bill No. 1381, was deemed unconstitutional.

House Bill No. 1381 was written by Louisiana Rep. Roy Burrell (D) (pictured left) and signed into law by Louisiana governor Governor Kathleen Babineaux Blanco (D) on June 15, 2006. It prohibited the sale of any video game to a minor that "the average person, applying contemporary community standards, would find...appeals to the minor's morbid interest in violence," "depicts violence in a manner patently offensive to prevailing standards in the adult community with respect to what is suitable for minors," or "lacks serious literacy, artistic, political or scientific value for minors." Any retailer caught violating the bill's broad criteria would have been punished by a fine of $100-$2000, a year in jail, or a combination of both.

"This Court is dumbfounded that the Attorney General and the State are in the position of having to pay taxpayer money as attorney's fees and costs in this lawsuit," wrote Judge James J. Brady in his ruling of the reimbursement. "The Court wonders why nobody objected to the enactment of this statute. In this court's view, the taxpayers deserve more from their elected officials."

The bill, which appears to be modeled on similar bills proposed in Utah and Oklahoma, makes no mention whatsoever of the Entertainment Software Ratings Board's game rating scale. This contrasts with Michigan Rep. Fred Upton's (R) Video Game Decency Act, which focuses entirely on enforcing established ratings systems such as the ESRB.

"It's unfortunate the [sic] some officials continue to believe that unconstitutional laws are the answer, when time and time again courts have thrown out these bills and proven them to be a waste of taxpayers' dollars," said ESA senior VP and general counsel Gail Markels. "It couldn't be clearer that the real answer is not regulation, but education of parents to empower them to use the video game rating system, parental controls in game consoles, and other available tools. We look forward to working with any elected official to help educate parents about making appropriate video games choices for their unique families."

Last week, the Federal Trade Commission declared the ESRB's ratings more effective than ever, with 87% of parents aware of the system and 70% using it regularly.

Former ESA Pres. Lowenstein to Industry: Arrrggghhhhhh

Feb 09, 2007 4:34pm CST tags: Industry News: PC & Console, ESA
Doug Lowenstein, the long time president of the Entertainment Software Association who recently announced he would be departing the organization this year, gave a rousing opening speech at the D.I.C.E. Summit being held in Las Vegas, during which he aired many of his frustrations with and challenges to the games industry that he has witnessed in his dozen years heading up its preeminent advocacy group. Among the topics addressed by Lowenstein were the importance of protecting the First Amendment rights of game developers, the tendency for industry professionals to criticize the ESA's methods without acting on or proposing their own ways to serve the industry, the unprofessionalism and rumormongering of the video game industry press, and more. Lowenstein spoke with a frankness and sharpness uncharacteristic of his addresses during his time officially representing the ESA, when he tended to operate in a more diplomatic manner.

"There is nothing more important than defending the first amendment. It is a fight worth fighting, it's a fight I'm proud to fight, and we need to keep fighting," he said to the developers attending D.I.C.E., "but in my view there has been nothing more important that the ESA has done than putting its money and resources out there to defend your artistic freedom. And sometimes that's not easy." He went on to point out that not all art or expression will "ennoble the culture," but that makes it no less deserving of constitutional protection. He also pointed out that, while developers should feel free to exercise their rights of expression, they also need to take more of a role in protecting them during an era when the video game industry is constantly under political attack. "If you want the right to make what you want, if you want to push the envelope, I'm out there defending your right to do it," he noted. "But, dammit, get out there and support the creative decisions you make."

"I think there's a lot of maturity that needs to happen in the gaming press. It's not just because there's a cozy relationship between the press and the industry they cover. That I find a little uncomfortable. But I think the games industry press needs a higher level of maturity and seriousness," said Lowenstein, adding that game criticism itself also has plenty of room to grow before it has the breadth and power of criticism found in other entertainment fields. "People in this room [developers] care a lot more about what the games press say about what they create than what anyone else will say," he pointed out. "And I hope that that platform is used in a way that is more empowering and more ambitious. I just don't think the games press has asked enough of itself, and I hope that it does."

Lowenstein also slammed the tendency of the games press to publish unresearched stories and unfounded rumors. "In terms of the nature of coverage, just in the last six months, I can't tell you how many times I've read ridiculous rumors, just sloppy reporting that just shouldn't be anymore," he lamented, adding that many erroneous reports relating to his leaving the ESA were posted. "I've got to tell you, this stuff is stupid, and it's wrong, and it's just lazy reporting. And I think the games industry press is capable of much better, and I hope you ask more of yourself."

In addition to speaking more on the history and the role of the ESA, Lowenstein made numerous mentions of the Video Game Voters Network, a consumer-level advocacy group established last March and dedicated to informing gamers about pressing political issues surrounding video game legislation.

Lowenstein Leaves ESA

Dec 19, 2006 1:13pm CST tags: Industry News: PC & Console, ESA
Confirming reports first published last week, Entertainment Software Association founder and president Doug Lowenstein has confirmed that he plans to leave the organization in early 2007. "I have been honored to represent the amazing companies of the ESA, to serve as their advocate and to be part of an industry which is having such a profound and positive effect on our culture and the world of entertainment," said Lowenstein in a statement. "Like our industry, the ESA has grown and matured and is now stronger and more robust than ever before. The future of video games and its trade association is very bright indeed."

His resignation was accepted by ESA chairman Robbie Bach, also president of Microsoft Entertainment & Devices Division, which develops the Xbox platforms. "As the founding president of this organization, Doug built ESA into a very effective and influential trade association fully and articulately representing the interests of our members," said Bach. "He leaves behind a tremendous record of accomplishments which provides us with the foundation for continued growth and success. We wish him well in his new role."

Lowenstein joined the fledgling Interactive Digital Software Association in 1994, with the goal of serving as a legal, political, and public advocate for the video games industry. The ESA has also been responsible for major industry trade event E3. In 2003, the organization became the Entertainment Software Association. There have been few video game-related battles on Capitol Hill that have not seen strong rhetoric and support from Lowenstein and the ESA.

Upon leaving the ESA, Lowenstein plans to take part in the creation of a new trade organization dedicated to the investment industry. A search for a replacement in the ESA has already begun. There has been no mention of whether the move will have any effect on the radically revamped plans for E3 2007.

ESA Announces Changes to E3: "A More Intimate Event" (Update 2)

Jul 31, 2006 1:17pm CST tags: Electronic Arts, Industry News: PC & Console, Sony, E3, ESA
Confirming various online reports made this weekend, the Entertainment Software Association has announced plans to radically alter the format of the annual Electronics Entertainment Expo, the industry's biggest trade show. The new show is described as a "more intimate event focused on targeted, personalized meetings and activities," a phrase that could certainly not be used to describe the current circus-like E3 Expo. According to reputable sources, many major exhibitors and publishers have begun to withdraw support for the costly E3, prompting the ESA to rethink how the show is run.

"The world of interactive entertainment has changed since E3Expo was created 12 years ago. At that time we were focused on establishing the industry and securing orders for the holiday season," said ESA head Douglas Lowenstein. "Over the years, it has become clear that we need a more intimate program, including higher quality, more personal dialogue with the worldwide media, developers, retailers and other key industry audiences." Though it is officially an industry-only trade show, E3 is well known for being attended by many members of the gaming public, due to relatively lax admittance procedures. This year, the ESA indicated it would be applying sterner methods, though it seemed to have little practical effect.

In recent years, platform holders and third party publishers have begun more frequently holding their own press events throughout the year, which, due to smaller game lineups and less need for costly marketing campaigns, are often seen as more appropriate settings for productive game previews and interviews. These events, along with the increasing number of other large expos such as the upcoming Games Convention in Leipzig, Germany and Tokyo Game Show in Tokyo, Japan, have decreased the need for a single all-encompassing industry showcase such as E3, said Lowenstein.

The new event will remain in the city of Los Angeles, though it seems unlikely it will remain in the large Los Angeles Convention Center. The ESA will reveal more details about the event in the coming months.

Update: Next Generation, one of the first sites to break this news this past weekend, has posted a story covering ten reasons why E3 collapsed. Many of them have been covered in news posts here today and yesterday, but there is one particularly interesting claim. According to Next Generation, the presidents of the North American industry's four biggest big shots--Nintendo, Microsoft, Sony Computer Entertainment, and Electronic Arts--talked the matter over and determined that if they all agreed to pull out of the show together, the impetus behind E3 would fall away.

Update 2: GameSpot has received confirmation from the ESA's Doug Lowenstein that E3 2007 will be held in July rather than the traditional May.

ESA Wines and Dines California Politicos

Jun 22, 2006 3:45pm CST tags: Electronic Arts, Rockstar, Industry News: PC & Console, ESA
Game Politics reports by that earlier this week the Entertainment Software Industry held a lobbying event for California politicians. There was also a reception featuring food, drink, and E-rated video games such as Dance Dance Revolution and a ping pong game that very well may have been Rockstar Games presents Table Tennis. The ESA has held similar events before at the national political level, but this marks the first time the organization has done so for members of a specific state legislature.
ESA President Doug Lowenstein and the organization's General Counsel Gail Markels were among those who met with elected officials in Sacramento. ... In addition to Lowenstein and Markels, representatives from some publishers were in attendance, including California-based Electronic Arts.
...
California's festivities were modeled on a successful annual lobbying day in Washington, D.C. at which the ESA has hosted members of Congress. The ESA spokesperson told GP the industry plans additional lobbying events at the state level although none are scheduled at this time.

The location of the event is no coincidence, as California is currently in the midst of a legal battle to determine the fate of state assemblymember Leland Yee's violent game fine law.

ESA Says, Vote for Video Games

Mar 13, 2006 2:00pm CST tags: ESRB, LucasArts, Industry News: PC & Console, ESA, Jack Thompson
As you have probably noticed, the legal and political climate surrounding video games and the video game industry is becoming absolutely stifling. The number of laws being proposed or passed on a daily basis relating in some way to the restriction or regulation of games continues to grow. Of course, most of them are struck down by the courts, but the fact that politicians feel compelled to keep proposing them, and elected officials continue to pass them at the senate and house levels, indicates that the general sentiment about games is not a good one. When politicians are unable to pass laws that restrict game sales or content, they obtain funding for surveys that will potentially allow them to do so. At this rate, don't be surprised if some of these attempts end up sticking.

While it may be difficult to gain a broad perspective on the issue as a gamer, when it's easy to ignore the constant assault and observe the industry largely operating as usual, public opinion is undoubtedly very negative. At this point, there are over seventy pieces of state legislature in the U.S. attempting in some way to regulate video games, and there are multiple measures at the federal level as well across party boundaries. This would simply not be so widespread if the average citizen who elects the politicians in question supported or was indifferent to video games. With the non-gaming public's knowledge of games being that they might kill you and with their loudest educator being Jack Thompson, who continues to testify in game-related cases and speak as an expert on national television despite how much we may think he has been discredited, it should come as no surprise that the public opinion of games is largely uninformed and negative.

Why is there so little resistance when video games are presented as nothing but killing simulators? Why doesn't anybody know about Ico or Katamari Damacy, other than the people playing them? In fact, one would say that much of the public is very aware of games such as The Sims, but nobody from the games industry ever seems to be around pointing that out when John Pundit is decrying the entire medium on TV. And, really, why aren't there more games for gamers that aren't so violent? Let's be honest with ourselves here, when the core audience of a medium does, in all frankness, spend so much of its time virtually killing things, that's bound to attract attention. I'm sure that after seeing that, a good number of readers have bristled and are prepared to be loudly offended in the comments section, but really, it shouldn't come as that much of a surprise that people might see our hobby at least as something a bit odd.

At last year's E3, Entertainment Software Association president Doug Lowenstein--you know, the guy who comes out and pats everyone on the back in those articles about game legislation being struck down--posited an question to the industry. "We've all seen games that depict content which is constitutionally protected artistic expression and yet which also raises the question of whether it really was necessary to realize the designer's artistic vision. That's not a call for censorship or government intrusion into video game sales," he said. "But it is meant to say that it is fair for critics, and us, to ask whether everything that is cool and pushes the envelope is, in fact, creatively necessary." It is enlightening to note that Lowenstein's address was given before the whole Hot Coffee incident. A year prior to that, I had a similar train of thought in an editorial entitled "I Kill You."

In the last few weeks, much of this seems to be reaching critical mass. SILOE Research Institute executive director and former VP of LucasArts global sales & marketing John Geoghegan gave a 12-step presentation at the Game Marketing Conference. He spoke on how the games industry, and its marketers in particular, should be presenting games to the public. (From Goeghegan's address: "How not to market in a hostile environment? Basically, don't do everything we're doing right now," and "We're not making friends. I haven't seen this much animosity since big tobacco told congress that cigarettes are not addictive.") Dennis McCauley of the excellent site Game Politics this weekend published a call to the ESA to step up its efforts not just in response to legislation but out in public, to the people who are supporting such legislation. Late last month, the ESA hired a lobbyist to promote its interests in Washington.

And, this morning, the ESA launched the Video Game Voters Network, an organization dedicated to raising awareness and action among gamers about the political situation surrounding the industry. Currently, it is centered around the Family Entertainment Protection Act proposed late last year by Hillary Clinton. The act would assign federal enforcement to ESRB ratings, but also gives the FTC the power to circumvent ESRB ratings if mandatory investigations reveal what are determined to be misleading or incorrect ratings. The VGVN calls for gamers to write their senators and point out that neither cable television, books, nor movies are federally regulated in the way proposed by FEPA, and nor should games.

Hopefully, the ESA's latest effort is indicative of a change in attitude on the part of the industry; for one thing, organizations such as the ESA need to be involved all along the line, not just to appeal to courts after bills have been passed. Ideally, gamers will send a stronger message to their elected officials as well. At this point, there are many, many people--politicians and otherwise--who want to damage games and the games industry, and clearly somebody needs to return fire.

The ESA, the ESRB, and the PSV

Oct 21, 2005 12:43pm CST tags: ESRB, Industry News: PC & Console, ESA
Trade publication Next Generation has posted a claim that the ESRB is to blame when it comes to poor ratings in games. A board independent, not industry-dependent, should launch a revision of ratings decisions; they say the ESRB has brought us shame. Well, that's what they say; what they've shown us today is a new ratings system technique. It rates violence, sex, language each on their own scale, presenting each one as unique. There are three traffic lights, one for each category, and red, yellow or green tells the degree. Parents check out these lights, determine how much is all right for their game-playing child to see. Seems a bit complicated, just a tad overrated? Pun surely intended, but the article's recommended to see a new side of the situation. With recent events, might be good to prevent further criticism to an industry organization.

Uh, sorry about that. In somewhat related news, the Entertainment Software Association joined with the Video Software Dealers Association to, as promised, file a lawsuit attempting to overturn California's recently passed legislation forbidding sale of violent video games to minors. The lawsuit is focusing on perceived violations of First Amendment rights as its primary argument. In response, the bill's author Leland Yee has launched sharp criticism yesterday against the industry, apparently claiming that the industry as a whole "is not concerned with the health and welfare of our children; they are simply concerned with their own financial interests." California Governor Arnold Schwarzenegger, who recently approved the bill, strongly supports the video game industry but has stated certain games should not fall into "the wrong hands" or the hands of children.

Note: the first paragraph of this news item should be read as a poem.