The entire game hinges on the success of its control scheme, on a player's ability to quickly zoom across a battlefield and issue commands to an entire army. That's really easy to do with a mouse and keyboard, not so much with an Xbox 360 controller.
Ensemble is certainly aware of this--additional control scheme work is part of why Halo Wars was just delayed into 2009, along with general balance tweaks and a crowded holiday season.
Yet even in its current state, I'm happy to report that the game's control scheme works quite well. It's not necessarily intuitive--then again, I can't imagine what button I would instinctively press to instantly select all troops--but I got the hang of it after five minutes.
All it takes is one button press to perform the basic tasks--jump back to your base, select all on-screen units, highlight all troops on a map, center on your... Read more
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Expected to arrive later this year, Halo Wars will be on display at this year's E3 Media & Business Summit, which runs from July 14-17. Check back then to see how the title has fared since last year's optimistic showing.
The preview reconfirmed the existence of two-player online cooperative play for Halo Wars' story-driven campaign mode, as initially revealed at the time of the title's original announcement. The game is also expected to support six players in multiplayer matchups over Xbox Live.
Also of note was the revelation of the title's resource system. Unlike other RTS games which might have you gathering wood, iron, or Vespene gas, Halo Wars only requires "supplies". The single resource system is meant to streamline action and keep things simple but stategic, allowing players to focus on battle over preparations.
"The economy is simple but meaningful," Ensemble designer Dav Pottinger told GamePro. "All the big strategy decisions remain, but the game style is more adrenaline-filled."
Halo Wars is expected to drop later this year.
For more details on Halo Wars, check out our optimistic first impressions.
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The ideals and quirks of Halo permeate every aspect of the game, from the rotating circular objects in the blue-heavy menus to the familiar sounds of the distinctive Halo weaponry and alien battle cries. In the opening cinematic of the demonstration, which showcased an impressively detailed ship hovering near over a lush horizon, even the camera angles and movements were reminiscent of those in Bungie's work.
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