Displaying stories with the tag "John Romero". Subscribe to this URL for an RSS feed of this tag. Want more news? Click here for the Shacknews frontpage.

David Jaffe Wants a Single Console Future

Jan 11, 2008 11:16am CST tags: Denis Dyack, David Jaffe, John Romero, Hardware (PC and console)
David JaffeOutspoken God of War and Twisted Metal creator David Jaffe (pictured left) is the latest industry figure to show support of a single console model for the gaming industry.

"We have [an industry standard] with DVD, we had it with VHS," argues Jaffe. "Sure, you miss out on a cool feature here, a neat feature there. But we’ve gotten used to this in so many other hardware products and—in doing so—reaped the many more benefits of a single system."

In a direct response to a counterpoint issued by Game|Life, Jaffe concedes his belief that "80% of the game innovation I care about comes via design, not tech."

Jaffe's suggestion that the industry move towards a single console hardware scheme settles him among other proponents of the model, including Denis Dyack and John Romero. Advocates of the model argue that a movement towards a single console would ease development and resolve fragmentation of the current console market.

Shack Interview: American McGee

Jun 12, 2007 10:05am CST tags: American McGee, John Romero, Interview
After the official announcement of American McGee's latest, American McGee's Grimm, I had the chance to quiz the good-humored game designer on a number of subjects. With questions ranging from the draw of dark fairy tales and episodic gaming to the fate of American McGee's Oz, American McGee's thoughts on the Wii, and the implications of a collaboration with Sid Meier, American McGee touches on many hot topics, so be sure to check it out.... Read more

Romero: Future of Game Consoles "Isn't Too Bright"

Apr 10, 2007 2:14pm CST tags: John Romero, id Software, Industry News: PC & Console
John RomeroMuch like Trion World Network CEO Lars Buttler and Silicon Knights president Denis Dyack, id Software co-founder and renowned game designer John Romero took a moment last week to share his thoughts on the future of the video game console market.

"Next-gen console is big but its future isn't too bright with the emergence of cheap PC multi-core processors and the big change the PC industry will go through during the next 5 years to accommodate the new multi-core-centric hardware designs," he told Adrenaline Vault. "My prediction is that the game console in the vein of the PS3 and XBOX 360 is going to either undergo a massive rethink or go away altogether...the hardcore gamers are going to either be playing on their PCs or a new PC-like platform that sits in the living room but still serves the whole house over wifi, even the video signal."

Despite his gloomy outlook for PlayStation 3 and Xbox 360, Romero praised Nintendo's efforts with the Wii. "The Wii has the perfect design for a console that doesn't pretend to be a PC and is geared more toward casual gamers than hardcore gamers," he explained.

As for the massively multiplayer game coming from Slipgate Ironworks, which he formed in 2005, Romero remained tight-lipped. "I can say that we're making a PC MMORPG," he noted, "but can't remark on specifics because we believe we're creating something that's the first of its kind and we want to be first to market with it." Earlier this year, it was announced Slipgate would utilize the BigWorld Technology Suite to aid in the development of the still-unnamed title.

Citizen Zero Cancelled, New Spy MMO in the Works

Mar 01, 2007 8:47am CST tags: MMO, John Romero, Games: PC, Sony
Australia-based developer Micro Forte has disclosed that development on its long awaited sci-fi MMO shooter Citizen Zero, at one point planned for PC and Xbox, has ceased. This is the first official word on the game since 2004, when the game was confirmed for the two platforms and showcased at E3; prior to that, no news had been released since 2002. In its place, Micro Forte has been working on a new spy-themed MMO since midway through last year. Coincidentally, Sony Online Entertainment also recently revealed that it has a spy-themed MMO in the works at its Seattle studio.

"Although we were sad to stop working on CZ, we are extremely excited about the progress of our spy project," said Micro Forte studio head Steve Wang. "We are at an exciting crossroads where many new game-play styles and experiences have become possible in virtual world environments. This is a great opportunity for us to leverage our 7 years of development in the MMO space to bring the social MMO experience together with game-play that has been traditionally the domain of single player games."

Today's announcement comes just one day after news that John Romero's Slipgate Ironworks will be licensing the BigWorld MMO technology suite, developed by Micro Forte and originally planned for use in Citizen Zero. There are currently at least half a dozen games known to be making use of BigWorld. According to today's press release, Micro Forte has other MMO properties being developed as well.

Romero's Slipgate Ironworks to Use BigWorlds

Feb 28, 2007 2:24pm CST tags: MMO, John Romero, Games: PC
Little has been heard of John Romero's company Slipgate Ironworks, formed in 2005 and currently working on an unannounced MMO. Confirming that the studio is indeed still chugging along, an announcement was issued last night stating that Slipgate Ironworks has licensed the BigWorld Technology Suite, a complete development platform intended for use in massively multiplayer games.

"The BigWorld solution enables a streamlined production period which brings our game to market sooner," said Romero. "We are extremely pleased with the technology offering and support BigWorld is providing on this MMO."

"John Romero and his team have some very innovative ideas on what they wanted to achieve with this project," said BigWorld CTO Simon Hayes. "The solution we provided them with has allowed their team the creative freedom to create a truly unique next-gen MMOG."

Other companies that recently announced licensing the BigWorlds suite for their MMO projects include Stargate Worlds developer Cheyenne Mountain Entertainment and MMO publisher Interzone.

Game Failures Q&As

Jul 26, 2006 5:31am CST tags: John Romero, Games: PC
The latest Escapist magazine is up, and as part of the Against the Gods issue, there are interviews with John Romero and Raph Koster about things that went right and wrong for them. There's also an interview about the failure of The Sims Online and an article on the short, happy life of Infocom.

John Romero Q&A

Jul 25, 2006 5:05am CST tags: John Romero, Quake
The Quake Expo site has posted part 1 and part 2 of a Q&A with John Romero, asking the designer about everything Quake 1. Thanks Blues News.

Romero's Company Named

Jul 09, 2006 5:32pm CST tags: MMO, John Romero, Industry News: PC & Console
The name of John Romero's MMORPG company is finally out, as Planet Rome.ro links to the Slipgate Ironworks website for job openings. Slipgate Ironworks, working on a "Super Secret Mystery Project", is looking for a 3D artist and a concept artist, a senior game designer and a mid-level tools programmer. Thanks Blues News.

Apogee Legacy Q&A

May 15, 2006 6:04pm CST tags: John Romero, 3D Realms, Games: PC
The 3D Realms website has been updated with Apogee Legacy Interview number nineteen. This week John Romero talks about his shareware past.

Late Night Consoling

Mar 31, 2006 10:15pm CST tags: Namco, John Romero, Sega, Ubisoft, Xbox Live Marketplace, Games: Console, Sony, Monolith
The Flaming Lips have a new album being released soon, At War With the Mystics, which is very exciting for me because these days it's probably once a year or so that I actually really look forward to new music coming out. The band went ahead and posted the whole thing on its website early. It's very awesome. For Lips fans out there, I feel that it almost sounds like what would have happened after The Soft Bulletin if the band had never recorded Yoshimi. It's kind of interesting in that regard. They really went back to basics with this. I've been looking forward to the album for a while, but I've been cautious about expecting too much. Yoshimi is great, but it can't really measure up to The Soft Bulletin, so I didn't know what would be coming next. It's a very pleasant surprise.

Also, there is some weird freaking news today. Well, there's one weird piece of news, but it's really, really weird. Believe me, you'll know which one I'm talking about when you get there.

  • PS3 Time

    [ps3]

    It's been over a week, but PS3 news is back. For old time's sake, let's stick it right here, in the traditional top position.

    A well-regarded member of the AV Forums with connections to Sony Computer Entertainment Europe had a meeting with SCE Worldwide Studios president Phil Harrison, and he brought with him a bevy of questions from forum inhabitants. Of course, none of this information should be considered final or confirmed, but it all seems within reason. Unsurprisingly, many of the questions were not answered, and some were given stock responses the press has been receiving for months, but there were a few noteworthy points:

    - The hard drive will be included with the console.
    - It has not yet been decided whether PS2 peripherals such as the Guitar Hero guitar or racing wheel controllers will be compatible with PS3.
    - Similarly, compatibility with PS1/PS2 memory cards has not yet been determined.
    - The controller is being redesigned in some way, and the console itself is receiving "minor tweaks."
    - PS3's Blu-ray playback capability was compared to PS2's DVD playback capability (unsurprising since PS3, which includes a Blu-ray player, will no doubt sell for hundreds of dollars less than the least expensive standalone BD player).
    - PS3's online service will feature global online play across the US (presumably referring to North America), PAL regions, and Japan. This likely means that, in other territories, online play will be confined to the particular territory in question.
    - Use of Sony's online gaming service will be free. Revenue will come from Xbox Live Marketplace-like microtransactions, as well as in game advertising. Sony will likely use information in users' profiles to deliver context-sensitive ads.
    - 50GB Blu-ray discs will be needed for launch titles. Harrison and co. took the opportunity to point out that a next-gen console needs about a 100:1 ratio between game disc storage space and system memory. PS3 has about 98:1 thanks to Blu-ray, as did PS2 and Xbox, but Xbox 360 is 18:1 or so.
    - PSP was briefly mentioned, with Harrison raising the possibility of a PSP redesign. If it happens, it would include a hard drive.

    Again, take with a grain of salt, but nothing there is too surprising.

  • Revolution Time

    [nintendo]

    Various bits of Revolution news and rumor popped up today, so here we go.

    - MTV News, which--remarkably--continues to have better game coverage than many game sites, published an interview today with Nintendo president Satoru Iwata. Again, Iwata promised that additional "unique features of the ... hardware that we haven't discussed yet" will be revealed at E3. Various developers, publishers, and internal Nintendo sources have made reference to unannounced features, but none have given any indication as to what they might entail.
    - Intriguingly, Iwata stated he has "gained a little bit of interest in getting more involved in game development again." Prior to joining Nintendo just a few years ago, Iwata was in charge of HAL Laboratories, the development studio he co-founded with fellow programmers fresh out of college. Along with former HAL designer Masahiro Sakurai, he was instrumental in the creation of series such as Kirby and Super Smash Bros.

    Iwata also mentioned that E3 would see announcements of various Revolution games developed by studios Nintendo met with at last year's GDC. Speaking of Revolution games...

    - The generally reliable Advanced Media Network claims that sources from Nintendo of Europe have confirmed a platform-exclusive action game combining gunplay and swordfighting. Other sources have revealed that the game is an Ubisoft project called Katana (no relation to John Romero). There have been persistant rumors of Ubisoft developing a Revolution-specific shooter for quite some time now, but still, you know the drill. Grain of salt and all that.
    - Independent developer AGFRAG announced that it has obtained the exclusive rights to develop a video game based on the late Bob Ross' television show and painting techniques. Yes, Bob Ross, the guy who taught how to paint clouds and trees while smiling and sporting a fro. Speaking to IGN, AGFRAG president Joseph Hatcher confirmed that the press release is real and not in any way an April Fool's joke, "but the side effect of people thinking it is might help us get noticed." The game is in development for Nintendo Revolution, Nintendo DS, and PC. - Press release.

  • Xbox 360 Time

    [xbox360]

    Why stop with Revolution and PS3?

    - According to translations of a report from German site GameFront Online, Microsoft is planning a relaunch of Xbox 360 in Japan. Japan has been a tough market for the console since the original Xbox was deployed there in 2002 but so far Xbox 360 has arguably had an even tougher time so far. It sold fewer units at launch than its predecessor did when it hit shelves, largely thanks to a lackluster launch lineup. Microsoft is hoping that lineup will be energized on June 29 when four high-profile titles are released: AQ Interactive's Bullet Witch, Sega's Chromehounds, Ubisoft's Ghost Recon Advanced Warfighter, and Idea Factory's Spectral Force 3: Innocent Rage. Frequently, hardware is referring to as having an informal second launch when key titles or revisions hit the market, but since Microsoft is said to be making an announcement on the matter next week, it is likely something official will be in the works.

    - Team NINJA's outspoken Tomonobu Itagaki revealed to Famitsu Xbox 360 that Dead or Alive Extreme Beach Volleyball 2 (X360) is being "fast-tracked" through development, and a trailer of the game will be shown at E3. The game will be playable over Xbox Live. This time around, it will also contain elements in addition to just volleyball, as Itagaki does not believe that just playing volleyball online would be particularly fun.

  • Misc. Q&As/Features

    GamesIndustry.biz speaks with RedOctane CEO Kelly Sumner. RedOctane recently gained fame for publishing Harmonix's acclaimed Guitar Hero (PS2).

Misc. Media/Previews

Xbox/X360

Movies: Major League Baseball 2K6 (X360, also PS2, Xbox, GCN, PSP).

Portable

GameSpot checks out the import version of Namco and Monolith's Xenosaga I & II (DS). 1UP also checks out Xenosaga I & II (DS), as well as Team17's Lemmings (PSP).

Screenshots: New Super Mario Bros. (DS).

Multi

GameSpot takes a first look at Yuke's' WWE SmackDown! vs. RAW 2007 (PS2, also PS3, X360, PSP) (so does IGN)

Screenshots: Sensible Soccer (PS2, Xbox).

Console Game Of The Evening [Submit Yours!]

Final Fantasy VII for the PS1. "The only game as far as I can remember that made me cry (and I've been playing games for over 20 years)." (submitted by Frostee[ukStoned])

John Romero Interview

Mar 17, 2006 9:33am CST tags: John Romero, Games: PC, Interview
The second part of Computer & Video Games' John Romero interview is now available. This time questions are about ION Storm and its games, Monkeystone Games, leaving Midway, and his current job.

John Romero Q&A

Mar 09, 2006 9:17am CST tags: John Romero, id Software, Games: PC
Computer & Video Games has posted the first part of a John Romero Q&A. Questions are about how Romero got started in the game industry, and his work at id Software.

John Romero's Going To Make You His Subscriber

Jan 31, 2006 10:26am CST tags: MMO, John Romero, Games: PC, Gauntlet
Computer & Video Games reports that John Romero has resurfaced, as the designer is working on a new massively multiplayer game. Romero didn't reveal the title of the game or the name of the company, but did say this
"This is not a typical games company and we're not making typical games". According to Romero (who says he loves MMOs), the game he's working on is "very different from any other MMO for some special reasons." Precisely what those special reasons are, he wouldn't elaborate. He did, however, admit that funding for the project is lurking in the many millions of dollars bracket. "It's a lot of money, this is the most money I've ever spent on a game - in Gauntlet it was like $10 million, but this is much more," Romero revealed.
According to the story we won't see anything from the game until next year.

Shacknews Giveaway Winners

Dec 25, 2005 5:55am CST tags: John Romero, Activision, Bethesda, Vivendi, Steam, 2K Games, zGeneral News, Shacknews
Merry Christmas everyone, here are the winners of this year's Shacknews Holiday Giveaway. Congratulations! If the default font on the frontpage confuses you, go here for the winners using the old and trusted Arial font.
- One of three copies of Call of Duty 2 (PC), courtesy of Activision.
Cryptical, Nephsevenon, nvaradi
- One of four copies of Call of Duty 2: Big Red One (2 Xbox, 2 GameCube), courtesy of Activision.
porschey333 (Xbox), opengl128 (Xbox), jeffbax (GC), agbaber (GC)
- One of four copies of GUN (2 PC, 2 PS2), courtesy of Activision.
Thresher (PC), seoulman076 (PC), TShandy (PS2), Jumperus (PS2)
- One of five copies of Tony Hawk's American Wasteland (2 Xbox, 2 PS2, 1 GameCube), courtesy of Activision.
autocad2k2 (Xbox), datim (Xbox), bigcooter (PS2), guido anchovy (PS2), smellslikefish (GC)
- One of four copies of True Crime: New York City (2 Xbox, 2 PS2), courtesy of Activision.
GMRiggs (Xbox), pingfreud (Xbox), Rygar (PS2), reverend~heresy (PS2)
- One of three copies of Ultimate-Spiderman 2 (PC), courtesy of Activision.
agsilva, madtothemax, Artifex
- One of three copies of X-Men Legends 2 (PC), courtesy of Activision.
Rooneydog, RikiTiki2, tbreffni
- One copy each of Quake 4, Tony Hawk's American Wasteland, GUN, Call of Duty 2 (Xbox 360), courtesy of Activision.
DKo5 (GUN), sevogajre (THAW), joelareiff (Quake 4), judasgoat (Call of Duty 2)
- One copy of The Movies, courtesy of Activision.
crazywigga
- One of six copies of Empire Earth 2, courtesy of Vivendi Universal Games.
Ninja Techno, ConfusedUs, Quaker-X, Kharn99, Judecca, disposition
- One of six copies of S.W.A.T. 4, courtesy of Vivendi Universal Games.
silentfett, metal zombie, d3tached, greatajax, boarder2, marblehead
- One of three F.E.A.R. jackets, courtesy of Vivendi Universal Games.
sixtynineallthetime, MurrayTheSkull, superwhitey1
- One of four copies of Call of Cthulhu: Dark Corners of the Earth (Xbox), courtesy of Bethesda.
vtx, GearHead2k3, dismal21, werewolfdaddy
- One of five copies of Age of Empires 3, courtesy of Microsoft Game Studios.
mizzer, Paranoid Android, Nixx2004, ovrlrd, mrwolf710
- One of five copies of Fable: The Lost Chapters (PC), courtesy of Microsoft Game Studios.
phalloidin, Sale Peteur, tealc316, MuteMode, BulletPro
- One of five subscriptions to TotalGaming.net, courtesy of Stardock.
cokefiend, -efx-, persecutor, nxlimit, cobbmann
- One of ten SiN Episodes t-shirts (5x L, 5x XL), courtesy of Ritual Entertainment.
Son O Gritz, grayscale, Lunatic Angelic, DoomKaiser, etheral (Large), Astronaughty, pantslesshorseman, robo2tony, Paccali, bjustin (X-Large)
- One copy each of the UMD movies Stargate, Universal Soldier, Young Guns and High Tension, courtesy of Lions Gate Home Entertainment.
deadhorse (Stargate), old_dick_dynamite (Universal Soldier), oojiboojiboo (High Tension), Phunk (Young Guns)
- One copy each of the games Civilization III Complete, Civilization IV, Serious Sam 2, Shattered Union and Vietcong 2, courtesy of 2K Games.
xannibal (Civilization III Complete), genjuro (Civilization IV), Redfield (Shattered Union), samduhman (Serious Sam 2), kelerian (Vietcong 2)
- One of two copies of Sly 3: Honor Among Thieves.
kamili, chromiumthc
- One of two copies of Need for Speed: Most Wanted - Black Edition (PC).
jjrademan1, Jeff Goldblum

If you already own a certain game and possibly want to swap before we send out the games (which is not happening until some time in January), post a message, see if its the case for anyone else who might want your game instead, and then email me a link to your posts. Same goes for the L vs XL shirts. Whether you won or lost, here is a message from Shack Santa.

As for the trivia answers? 1989, Arcanum (: Of Steamworks & Magick Obscura), Icon of Sin / John Romero / any version of John Romero's head on a stick, and Grand Theft Auto: San Andreas.

Late Night Consoling

Dec 14, 2005 10:15pm CST tags: Infinity Ward, Namco, Bungie, NPD, John Romero, Pandemic, Ubisoft, Games: Console, Sony, Gauntlet
The news!
  • Midway Closure(s) Confirmed

    [ps2] [xbox] [gamecube]

    Adelaide, Australia newspaper The Advertiser has confirmed that Midway shut down its development studio in Adelaide yesterday. The studio was rebranded from its original name Ratbag to Midway Studios - Australia just this August. Apparently, Greg Siegele and Richard Harrison, who co-founded Ratbag in 1993, attempted yesterday to convince Midway worldwide studio senior VP Matthew Booty to allow the studio to remain open.

    The article also mentions some previously unconfirmed news, which is that Midway has also closed its San Diego studio. Midway - San Diego just shipped Gauntlet: Seven Sorrows (PS2, Xbox), which reportedly had something of a bumpy development cycle. The game's designers, John Romero and J.E. Sawyer, both left the company early this year while the game was still in production.

    Specific details of the San Diego closure have yet to surface, but the Australian studio had recently been hiring and was surprised by Midway's announcement. In total, over a hundred developers will be either let go or relocated.

  • Sony on Sony in 2006

    [ps2] [ds] [psp]

    Yesterday, GamesIndustry.biz posted an excerpt from an interview with Sony chief of development Phil Harrison regarding the difference between Microsoft's take on HD and Sony's. Today, the full interview was made public, and it mainly consists of talk about Sony's future plans. Lately there has been a rather notable lack of information regarding the PlayStation 3, and true to form Harrison's responses to questions regarding the upcoming console tended to dance around the issues. He explained that "we're in a period when we would rather focus on selling PSPs and PS2s," and "next year the emphasis will start to shift, and we will start to share with you at the appropriate time a lot of the cool things about PS3."

    The one topic on which he was quite keen to speak is that bit about HD in PS3 versus in Xbox 360. He made a point frequently shared by PlayStation executives, which is that "true definition of HD" is "the display, the content and the hardware to play back that content, and PlayStation and Sony is the only organisation that has all three bits of the value chain together." In relation to Microsoft, he noted that "Xbox 360 doesn't play high definition movies and doesn't have true HD functionality," nor does it support 1080p. One of Microsoft's biggest Xbox 360 marketing angles is that the console ushers in what they call the HD Era, but Harrison said, "The HD era really only starts when we are on the market."

  • Xbox Launch Numbers In

    [xbox360]

    After recently announcing then retracting its November sales data, the NPD group has released final sales numbers for the month of November, including data on Xbox 360 consoles and games. The report shows that the console sold 325,902 units during November, a number clearly limited by Microsoft's limited supply capabilities. By comparison, Xbox sold 556,000 in the same time period upon its release in 2001. Where the 360 improves is with software sales. Customers bought 3.9 games for each console, though there were certainly consumers who bought games before the launch then were unable to actually secure a console, as well as reports of electronics chains requiring customers to buy bundled games in order to receive a console at launch. The top selling game was Infinity Ward's Call of Duty 2 with just over 250,000 units for a 77% adoption rate. Following that was EA Tiburon's Madden 06 (178,000) and EA Canada's Need for Speed Most Wanted (108,000). Then Rare's Perfect Dark Zero (86,000), Bizarre Creations' Project Gotham Racing (70,000+), and Rare's Kameo: Elements of Power (70,000+).

  • Ubisoft's Guillemot Admits Kong's Darkness

    [xbox360]

    Peter Jackson's King Kong (PS2, Xbox, GCN, X360, DS, PSP), designed by Michel Ancel of Beyond Good & Evil (PS2, Xbox, GCN) at the request of Peter Jackson, has been cited as a rare example of a quality film adaptation in gaming. However, Ubisoft CEO Yves Guillemot warns gamers that the the Xbox 360 version of the game "is dark on some TVs and it totally changes the experience. When it's dark, you don't see where you have to go." The Xbox 360 version was primarily developed on high definition TVs, and apparently when played on standard definition sets the game is simply too dark. Such unsolicited candor about such a fault is surprising from the CEO of a major publisher, especially considering there hasn't been any particularly visible outcry from gamers regarding the problem. Perhaps they simply adjusted the brightness value on their television sets? Guillemot recommends playing the game on a current generation console, saying that then "you start to see that it is beautiful," and promises that such flaws will not happen in the future.

  • Game Sales Decrease

    [ps2] [xbox360] [xbox] [gamecube] [ds] [psp] [gba]

    Despite the launch of the Xbox 360, overall game sales last month dropped 18% from November 2004, confirming expectations by some that despite the usual holiday season sales spike the industry is in something of a slump. In terms of hardware, Game Boy Advance did surprisingly well, leading the pack with 690,000 units. Old standby PS2 followed with 531,000, Nintendo DS with 370,000, GameCube with 272,000, and Xbox with 197,000. As is often the case, PSP numbers were not available. The bestselling software was the Xbox version of Pandemic's Star Wars: Battlefront II (PS2, Xbox, PC) followed by the PS2 version. Grand Theft Auto: Liberty City Stories (PSP) made the list at #7, so the PSP must be doing alright, and Mario Kart DS was #10. Mario Party 7 made the chart at #9, somewhat uncommon for a GameCube title. The highest-charting Xbox 360 release was Call of Duty 2, which made #3.

  • Misc. Q&As/Features

    Bungie has posted some backstory of the female Spartan character from Team NINJA's upcoming Dead or Alive 4 (X360).

Misc. Media/Previews

PS2

IGN checks out Namco's Ace Combat Zero: The Belkan War (PS2).

Screenshots: Grandia III (PS2). Tales of Legendia (PS2).

Xbox/X360

1UP checks out SNK's Samurai Shodown V (Xbox) and Pseudo's Full Auto (X360).

Portable

IGN previews 989 Sports' MLB '06: The Show (PSP, also PS2).

Multi

Screenshots: Major League Baseball 2K6 (PS2, Xbox, GCN, PSP).

Console Game Of The Evening [Submit Yours!]

Captain Skyhawk for the NES. "Only Captain Skyhawk can stop the alien invasion!" (submitted by Foxhawk)

John Romero Q&A

Oct 17, 2005 7:20am CST tags: John Romero, Industry News: PC & Console
GameCloud has a John Romero Q&A, trying to get some info out of him about his new startup company. Romero doesn't say much, but does mention his company is working on a PC game.

Romero In Charge of New Studio

Sep 22, 2005 6:01pm CST tags: John Romero, Games: PC, Gauntlet
In case you haven't heard, after leaving Midway, John Romero has now co-founded a new gaming studio in northern California and is working on a new game. The former id and ION Storm designer apparently left Midway back in June but did not confirm the news until July. He was working on an update to the classic Gauntlet series, entitled Gauntlet: Seven Sorrows. Word of his newly-founded game studio was released by Romero himself on his own forum, though no specifics were revealed. The posts were made a few weeks ago but the story is just now making the rounds.
"Daikatana's old, old news now. Like, over 5 years ago. And the fact that everyone remembers that particular game instead of the dozens of other games I've made just shows how negatively slanted the media is - negativity sells. When news of my new game somehow gets out, I think everyone will be a bit shocked. For the record, I'm co-founder of a new game company in the Bay Area and am much better off in many ways than I was at Midway. Much happier now."

He was also sure to emphasize that the game is "going to be a very new experience for me in many ways and I'm really excited about it. And yes, I have complete control over this one." When contacted by Shacknews for comment, Romero could only reply, "The only comment that I have is that we will have more details on our plans in the coming months. We're currently in stealth mode."

Romero also noted that he recommends the Logitech G15 Gaming Keyboard.

Masters Of DOOM Movie In The Works

Apr 14, 2005 7:06pm CST tags: John Carmack, John Romero, id Software, Industry News: PC & Console
Also on Variety.com is a story about a TV movie being developed based on the book Masters of Doom. For those without a Variety account, Computer Games Magazine lets us know what's mentioned in the article. CSI executive producer Naren Shankar is producing and writing the movie, which should air on Showtime though there's no word on when production might start. Masters of DOOM chronicles the formation of id Software, with specific focus on the lives of John Carmack and John Romero.

Late Night Consoling

Mar 03, 2005 10:00pm CST tags: John Romero, Tecmo, Ubisoft, Games: Console, Gauntlet
I watched Itagaki play gamers in Dead or Alive at some prior E3 and the man knows his game. I remember one match he toyed around with his opponent, allowing himself to lose most of his health only to turn it around and go flawless the rest of the way. So if you have Dead or Alive Ultimate, I'd say stay up late and try him out; you'll always be able to say, "I had my ass kicked by Itagaki!" A couple days ago, I caught the Icons episode of the series and Itagaki said the title comes from the situation Tecmo was in at the time. For years, they were losing money so this fighting game was going to make 'em or break 'em, therefore Dead or Alive was born. That's pretty much the same story behind the name of Final Fantasy.
  • Details on 50 Cent: Bulletproof

    IGN interviewed the executive producer of 50 Cent: Bulletproof, Andre Emerson, and some new details came out. First, the story is written by Terry Winter, who won an Emmy for his work on The Sopranos. 50 Cent plays himself as a hustler, described by Emerson as "as a 're-imagining' of what 50's life as a hustler may have turned out to be had he not become a rap phenomenon." He also tried to distance Bulletproof from GTA by saying, "we decided to create a game that was very tightly focused and story-driven, rather than open-ended."

  • GTA:SA Sells 12 Million; Xbox Version Dated

    [ps2] [xbox] [psp]

    Take Two president and CEO Paul Eibeler told reporters during a conference call that Grand Theft Auto: San Andreas has sold over 12 million copies. Those sales banked them $55.2 million in profit for that quarter (Nov-Jan), a 74% increase over the same quarter last year. Eibeler also mentioned that GTA PSP and GTA:SA for the Xbox and PC will ship sometime between May and July, but it was confirmed later to IGN that they will ship on June 7.

  • Fight Itagaki!

    [xbox]

    Do you loathe the outspoken leader of Team Ninja, Tomonobu Itagaki? Are you member of the development team for Tekken 5? Well, now's your chance to shut him up at his own game. From 10pm to 11pm PST on March 6, Itagaki will be available for challenge in Dead or Alive Ultimate. He'll be using the gamer tag DOAUMG.

  • Ghost Recon 2 Auto-Update

    [xbox]

    Ubisoft announced that there is currently an auto-update available over Xbox Live for Ghost Recon 2. It updates the user interface, improves the network code, fixes a few bugs, and updates the Friend's List. Ubisoft also revealed that on Monday, new downloadable content will be available, which includes 3 maps, 2 gameplay modes, 8 weapons, and 2 skins.

  • Phantom Dust, WarioWare Twisted Delayed

    [xbox] [ds]

    The value-priced action title from Majesco, Phantom Dust, will be delayed. Don't worry, though, it's only for a week. It will still sell for $19.99 on March 15. In other news, IGN caught wind that the release date for WarioWare Twisted has shifted for all the major game retailers. While they're now showing April 21, rumor is that this is not a final date.

  • 50 Players over Xbox Live for Delta Force

    [xbox]

    Novalogic announced today that its upcoming console adaptation of Delta Force: Black Hawk Down will have support for up to fifty players over Xbox Live. No other game has had over 16 players during a session. The Climax-developed game is set to ship April 26.

  • Misc. Q&As/Features

    [ps2] [xbox]

    Earlier in the day, we posted our interview with John Romero about Gauntlet: Seven Sorrows. TeamXbox chats with the senior producer of Dead to Rights II, Pierre Roux. FileFront talks with a few developers on Star Wars Episode III: Revenge of the Sith. EuroGamer chats with Adrian Smith about Without Warning.

Misc. Media/Previews

Xbox

TeamXbox has details on the characters classes of Conker: Live & Reloaded. GameSpot previews WWE WrestleMania XXI.

GameCube

IGN has new movies for Donkey Kong Jungle Beat.

Portable

GameSpot has footage of Yoshi's Touch & Go (DS). WorthPlaying has shots of Mercury (PSP). GameSpy takes a look at Twisted Metal: Head-On (PSP) and posts shots from Puppy Times (DS).

Multi

A trailer for Stargate SG-1: The Alliance (PS2, Xbox) is at GameSpot. FileFront previews Rainbow 6: Lockdown (PS2, Xbox, GCN).

Console Game Of The Evening [Submit Yours!]

Adventures of Lolo for the NES. "My dad loved this game for it's (often quite tricky) puzzles. Collect hearts, avoid all the enemies, grab the pearl and advance to the next floor. All in the quest to save princess Lala." (submitted by SilverSnake).

Gauntlet: Seven Sorrows Q&A

Mar 03, 2005 12:56pm CST tags: John Romero, Games: Console, Gauntlet
Just a couple weeks ago, Midway pulled back the curtains on a new addition to the Gauntlet series called Gauntlet: Seven Sorrows. Development is being headed up by two successful designers, John Romero and Josh Sawyer, and I was lucky enough to get some details on the game straight from Romero himself.
Shack: What are some techniques that you are incorporating to promote cooperative combat?
John Romero: We have a great co-op feature called Junction Skills that allows multiple players to define the type of effect and area of effect for either attacking enemies or healing the party. We also have other ways that multiple players can fight together such as one player can grab an enemy by the throat and hold it up in the air while another player is slashing that same enemy.
Read the entire article here.