PG: Do you think that hardware is increasing too fast for software developers to cope with?
Viet-Tam: No. In many cases, however, software developers aren't forward-looking enough. As I said about Quake2, software should, or should be able to, push beyond the limits of current hardware. In a way, software will always lag behind hardware, because it's hard to develop for hardware that doesn't yet exist, so there will always be new features that won't be initially used in software.
Information from a Hercules executive indicates that the company will officially close it doors within the week. There are not indications as to whether current orders will be shipped. Pending orders for their high demand Dynamite TNT2 Ultra are note expected to be fulfilled.
The executive, who has requested anonymity cites embezzlement and mismanagement as causes for the collapse of this industry pioneer.
There's a lot of people who've been talking about how a good xform and lighting engine can off-load the CPU. To give some rough guesstimates, a game like Quake2 or Quake3 probably spends something between 15% and 20% of its time transforming vertices. That's time that the CPU really should be spending doing things like better A.I., or nicer particle systems, model physics, etc. There's no games out there that use lighting now. One of the big reasons is that in order to make lighting look good, you need a lot more geometry in a scene (since lighting is applied at each vertex). But, if you add more vertices, then your CPU needs to get bogged down lighting all those extra vertices. So instead, many 3D games chose to follow the likes of Quake2 and use lightmaps.
It seems that nVidia might not be bin sorting (testing and releasing chips at different MHz speeds) the NV10 as it did with the TNT2 chipset, because Guillemot will only be manufacturing one NV10 board instead of two. In fact, while we were in their offices, top Guillemot execs had just finalized that board's retail name and box art.
Speaking of TNT stuff, HardOCP has cracked one open if you wanna see the guts.
As a major initiative to bring a dramatic price/performance discontinuity to the visualization market and accelerate product time-to-market, SGI will incorporate NVIDIA's graphics technology into new desktop graphics systems. As part of the initiative, SGI will transfer a world-class team of 3D graphics engineers to NVIDIA to work on its next generation technology.
...Guillemot and Falcon Northwest are guaranteeing 195/235 (core/memory speeds). <snip> On the Pentium III/500, the card generated the highest-ever GameGauge score on our test bed, at 51.51. The score on the Pentium III/600 was a stunning 57.38.
As a new part, NVIDIA has broken away from the inherent restraints of the TNT2, designing the NV10 from scratch. As a result, it's going to reshape our thinking, but more importantly, game designer's thinking as to the future of 3D gaming. As a graphics processor, the CPU will be freed up of much of the graphic calculations under Direct X 7, leaving much more power for designers to concentrate on AI, etc
Also while in the big NVidia kick, the guys at RivaStation are sending word of a possible TNT2-A/Ultra or TNT2-Pro. Supposedly the TNT2-A is made in a new TSMC Fab and can run at higher clockspeeds.
Now its confirmed. The NV10 chipset from Nvidia will be released in a month and we will also see a graphic card in early September using the NV10 Chipset. I have been talking with a press spokesman at Guillemot and he confirmed that Guillemot will show the graphic card at ECTS and thats probably the first time that we will see some image quality and speed specs of the chipset.
They decided to follow NVIDIA's recommendation and ship the card at 125/150, but has included a turbo jumper on board. What's this jumper do? It cranks the speed up to 156/156 by loading a slightly different BIOS. With careful cooling of the TNT2 processor, they feel that all their boards should all be able to hit this higher speed. You could even attach that virtually useless turbo switch some cases still have to the jumper header and have a quick little way to overclock your TNT2 without the use of any software utilities. Unfortunately, a reboot is required to effect a change with the jumper since the card BIOS must be reinitialized to recognize the new setting, so you won't be able to just hit the button when it's time to game.
Hey, I'm easily amused at this hour- so sue me.
NV10 Details:
- Transformation & Lighting acceleration with DirectX 7.0 and OpenGL estimated 15-25 million triangles/second
- 350 MHz RAMDAC
- about twice the fill rate of current generation 3D chips
- HDTV support
- motion compensation for full 1080i/480p HDTV displays
- x-y video scaling acceleration
- colorspace conversion
- AGP 4X
- 32 meg and 64 meg versions
Update: What does all that mean in English? Well we've got some pretty good discussion going on in the comments. And don't miss this article (reprinting of a piece in the September CGW) on Gamespot about the very same thing.
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