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Crackdown 2 Still Possible, Says Developer

Aug 07, 2008 7:00pm CST tags: Crackdown 2, All Points Bulletin, Realtime Worlds
Currently in development on the crime MMO All Points Bulletin (PC, 360), Realtime Worlds studio manager Colin MacDonald said that there may yet be hope for a sequel to its super-powered open world title Crackdown (360) sometime in the future.

"I don't think the door's closed [on a Crackdown sequel]," MacDonald told Videogaming247. "Obviously, right now we're tied up with APB and everything else, but hopefully in the future we'll have the resource and something can be worked out with Microsoft."

After the completion of Crackdown, the studio moved directly into the development of APB, which is said to dynamically pit cops against criminals in a vast online city. MacDonald described the decision against immediately beginning development of a Crackdown sequel as "a horrible, horrible decision that we still dwell on... Read more

Rumor: Realtime Wants To Sell APB as GTA MMO

May 08, 2008 5:05pm CST tags: All Points Bulletin, MMO, Rumor, Grand Theft Auto IV, Realtime Worlds
Crackdown (X360) developer Realtime Worlds bought back the rights to its upcoming crime MMO All Points Bulletin (PC, X360) in hopes of selling it to Rockstar for use as a Grand Theft Auto MMO, according to a rumor reported by Eurogamer.

While such a rumor would typically seem ludicrous, Grand Theft Auto creator David Jones founded Realtime Worlds and is a major influence on the development of APB. The story cites a "credible industry source" as the origin of the claim, but provides no additional details as to his or her credentials.

Rockstar founder Sam Houser recently noted that a massively multiplayer Grand Theft Auto was "very, very doable" and "very, very compelling." Last week's release of Rockstar North's Grand Theft Auto IV (PS3, X360) marked the first time the series has featured online multiplayer on consoles.

When reached for comment, a Realtime representative said they had not heard the claim before, but that the company rebought the rights to "give themselves some options" and "look for another partner."

Realtime Buys Back APB Distribution Rights

Apr 21, 2008 10:43am CST tags: All Points Bulletin, Realtime Worlds
Flush with cash from its $50 million haul, Crackdown (X360) developer Realtime Worlds today announced that it has regained the worldwide distribution rights to its upcoming crime MMO All Points Bulletin (PC, X360).

Alternatively known as APB, the game is an Unreal Engine 3-powered massively multiplayer title that dynamically pits cops against criminals in a vast online city. Featuring extensive character customization and a number of missions, such as robbing an armored truck, the title is now expected to debut in 2009.

The studio had previously partnered with Korean publisher Webzen to help distribute the title. According to Realtime, the move will give the company "the independence to push creative boundaries in the development of the game" and... Read more

Crackdown, APB Developer Raises $50 Million

Apr 14, 2008 10:10am CST tags: Realtime Worlds, Crackdown, All Points Bulletin
Independent and Scotland-based developer Realtime Worlds today confirmed that it has raised $50 million in funding for its current and future projects, a feat that required the company to sell off a minority of itself.

Founded by Grand Theft Auto creator David Jones, Realtime Worlds was responsible for the super-powered open world title Crackdown (X360). The company is currently working on All Points Bulletin (PC, X360).

Alternatively known as APB, the game is an Unreal Engine 3-powered massively multiplayer title that dynamically pits cops against criminals in a vast online city. Featuring extensive character customization and a number of missions, such as robbing an armored truck, the title is expected later this year.

WPP, Maverick Capital, and New Enterprise Associates were the investors named in today's announcement. WPP independently clarified that it had acquired a minority stake of Realtime Worlds for $8.1 million. Two members of NEA attained positions on the studio's board of directors after a $31 million investment in 2006.

Reports of the additional funding initially surfaced a few weeks ago, though no further details or confirmation were available at that time.

Microsoft Considering Crackdown Sequel

Feb 08, 2008 4:29pm CST tags: Crackdown, Microsoft, Realtime Worlds
Microsoft Game Studios corporate VP Shane Kim said that a sequel to its 2006 sandbox superhero game Crackdown (X360) is still a possibility, despite developer Realtime Worlds' movement towards other projects.

Kim explained that while Realtime Worlds has moved in a different direction, Microsoft's ownership of the Crackdown franchise leaves open the option of developing a sequel with a different studio. "We have a great partnership with Realtime Worlds, and they're pursuing a different path from a company perspective," Kim told Game|Life. "So I wouldn't say that it's Microsoft not picking up the option there."

Kim added that Crackdown's commercial success marks the title as an easy choice for a sequel. "I think that customers would like to see more in that space," he said. "Any intellectual property that we own can always be on the table."

Sega Sends Crack Down, ESWAT to Wii VC

Sep 11, 2007 5:47pm CST tags: Sega, Virtual Console, Games: Console, Realtime Worlds
Sega announced two new Genesis titles "available soon" for Nintendo's Wii Virtual Console. Both Crack Down and ESWAT: City Under Siege will be offered for the standard Genesis price of 800 Wii Points ($8) at a later date.

Though similar in name to Realtime Worlds' recent supercop sandbox title Crackdown, Sega's 1990 Genesis port of Crack Down on the Wii VC will let one or two ripped dudes bomb their way to victory in a Gauntlet-style top-down shooter.

Also ported to the Genesis in 1990, Sega's ESWAT: City Under Siege puts wannabe Robocops in a the city of Liberty to show criminals how America deals with crime in the future--with plasma rifles.

Late Night Consoling

  • Tecmo Bowl returns!

    [ps3] [xbox360] [wii]

    During a Tecmo press event held in Japan yesterday, the publisher announced that it is bringing the much-loved Tecmo Bowl franchise out of retirement with a brand new game: Tecmo Bowl 2008. While no specific platform was announced, the game was said to be coming to one of the new current-gen systems and is not a port of a previous Tecmo Bowl game.

    Following the release of the original Tecmo Bowl on NES in 1989, additional games in the series were developed for NES, Super NES, Genesis, and Game Boy, with the NES game appearing on Wii's Virtual Console earlier this year.

    Tecmo Bowl 2008 is being developed by Team Tachyon, a new internal Tecmo team whose formation was announced during the event. Helmed by Fatal Frame series producer Keisuke Kikuchi, Team Tachyon will be one of Tecmo's marquee developers along with Ninja Gaiden producer Tomonobu Itagaki's Team NINJA.

    No gameplay footage or screenshots of the new game were shown. As its moniker suggests, Tecmo Bowl 2008 is planned for release in 2008.

  • Rygar returns on Wii

    [wii]

    Tecmo plans to revisit its Rygar series of action/adventure games on the Wii, the publisher announced at its Tokyo press event yesterady. Currently known by the working title Project Rygar, the new game will feature a revamped protagonist design, new enemies, and new locations--but will retain the iconic chained shield for which the titular hero is known. Of course, the motion-sensitive Wii remote will control the swinging weapon.

    Tecmo's original Rygar was released for arcades in 1986, with a followup game developed for NES and numerous other console and PC platforms in 1987. No new entries in the series were created until 15 years later, when Tecmo released Rygar: The Legendary Adventure for PlayStation 2 to a warm response in 2002.

    No release period was given for Rygar, but Tecmo expects to show more of the game in the coming months.

  • Crackdown DLC deleting save files

    [xbox360]

    According to numerous reports from gamers, including threads on Shacknews and the official Crackdown forums, Realtime Worlds' recently released and admirably expansive downloadable content for Crackdown (X360) suffers from a bug that deletes users' save games in certain situations. Apparently, joining a cooperative game in one of the newly added game modes, then leaving the game, will completely wipe out the save game, which includes character progression and completed boss missions.

    A Crackdown team member going by the alias "Agent G" stated that Realtime Worlds is looking into the problem:

    "hey guys - just so you know, we are aware of the situation and working on it. as soon as we have a fix or workaround i'll let you know. i'll post info right here on these forums, I'm just waiting to hear from the guys on the test team about a solid fix or workaround."

    When contacted for comment, a Microsoft representative responded, "We are aware that the recently released "Crackdown" DLC is causing some gamers to experience a reset of their saved games when they engage in co-op play. We have identified this problem and outlined instructions to avoid the issue, which can be found by visiting the official 'Crackdown' site. A permanent solution will be released with the game's next Title Update, which will be available in the very near future."

    To ensure that a save file is protected after downloading the new content, perform the following Microsoft-provided steps:
    - Sign-in to Xbox Live
    - Start Crackdown and receive new Title Update (if you haven't already)
    - Begin a Single Player Campaign game
    - Once loaded, press Start and choose "Quit"
    - Reboot Crackdown (soft reboot or hard reboot of console)

    There is no way to restore data lost due to the glitch.

  • Rock Band in the works for Wii, featuring all-genuine recordings?

    [ps3] [xbox360] [wii]

    According to an unnamed source cited by GameSpot, Harmonix Music Systems' upcoming peripheral-based music group simulator Rock Band is heading to Wii as well as the previously announced PlayStation 3 and Xbox 360. The source, which GameSpot claims has a track record of reliability, was allegedly part of a Rock Band focus group which was told that Rock Band is being developed for Wii.

    The source also put forward the encouraging rumor that all tracks included in the game will be based on original artist recordings rather than cover band recordings. Harmonix's Guitar Hero (PS2) and Guitar Hero II (PS2, X360) consisted of largely cover recordings, with a few original master tracks.

    Finally, the reader noted that focus group participants were asked for their reactions to various bundle price points for Rock Band. Session organizers proposed a bundle containing the game, a wireless guitar controller, a drum controller, and a microphone controller at three potential prices--$200, $175, and $150. Based on the unconfirmed prices released by retailer GameStop last month, such a package would run $259.96 if its individual components were purchased individually.

    Electronic Arts plans to ship Harmonix's Rock Band this fall.

  • The Soul(calibur) still burns...

    [wii]

    Though already confirmed, Namco Bandai officially announced the latest entry in its Soulcalibur series, Soulcalibur Legends for the Wii. Scheduled for release this winter, Legends' third person action adventure gameplay sets it apart from past iterations of the fighting franchise, which began with Namco's 1995 arcade fighter Soul Edge.

    Telling the tale of 16th century empire on the verge of ruin, Soulcalibur Legends follows the actions of Siegfried and other characters, both new and familiar. Performing what today's announcement described as "orchestrated slashes and movements" with the Wii Remote and Nunchuck, players will fight their way through a number of enemies, bosses, and gameplay modes.

  • BlackSite: Area 51 demo beams to Xbox Live

    [xbox360]

    An Xbox 360 demo of Midway Studios Austin's first person shooter BlackSite: Area 51 can now be downloaded from Xbox Live Marketplace. Set in the small town of Rachel, Nevada, the single player demo showcases the effects of high-powered military weapons when used against a variety of alien lifeforms. Along with the demo, Midway also released a several new screenshots.

    The full version of BlackSite: Area 51 is expected to ship for PlayStation 3, Xbox 360 and PC in September.

  • Get solitary with the next Xbox Live Arcade title

    [xbox360]

    Microsoft revealed that next week's Xbox Live Arcade Wednesday release will be Silver Creek Entertainment's Soltrio Solitaire. Featuring 18 different types of solitaire, the game includes a single player campaign that has players pursuing custom card designs as well as two-person multiplayer over Xbox Live and system link, with support for the Xbox Live Vision camera. In versus mode, opponents compete against one another to finish the game first. Meanwhile, co-op has players working together to finish the game as fast as they can.

    Set to hit Xbox Live Arcade on May 16, Soltrio Solitaire will sell for 800 Microsoft Points ($10).

  • Bungie lead writer pens new Halo novel

    [xbox] [xbox360]

    Tor Books has unveiled details on Halo: Contact Harvest, the fifth book based off Bungie's Halo franchise. Unlike past Halo novels, which were written by Eric Nylund and William C. Dietz, Contact Harvest comes directly from Bungie lead writer and first-time novelist Joseph Staten.

    Slated to arrive in bookstores on October 2, 2007, Halo: Contact Harvest details the beginnings of humanity's conflict with the Covenant from the perspective of the ever-demanding Staff Sergeant Avery Johnson.

    "It goes without saying that Joseph has great, intimate knowledge of the Halo universe, so who better to tell the harrowing tale of humanity's first contact with the Covenant?" explained Tor Editor Eric Raab. "In the novel, Joseph not only reveals exciting nuances of known events and characters such as Sgt. Johnson. But he also breaks new ground--takes readers on an action-packed journey to a little-known but vital part of the Halo universe: the far-flung, ill-fated word of Harvest."

Misc. Media/Previews

Xbox/X360

Screenshots: Forza Motorsport 2 (X360). Soltrio Solitaire (X360). Virtua Fighter 5 (X360, also PS3).

Wii

Screenshots: Ghost Squad (Wii).

Artwork: Soulcalibur Legends (Wii).

Multi

Screenshots: Fantastic Four: Rise of the Silver Surfer (PS2, PS3, X360, Wii, NDS). Manhunt 2 (PS2, Wii, also PSP). The Club (PS3, X360, PC). The Golden Compass (PS2, PS3, X360, Wii, NDS, PSP, PC).

Artwork: Fantastic Four: Rise of the Silver Surfer (PS2, PS3, X360, Wii, NDS).

Movies: Fantastic Four: Rise of the Silver Surfer (PS2, PS3, X360, Wii, NDS). Harry Potter and the Order of the Phoenix (PS3, X360, PC, PS2, Wii, NDS, PSP, GBA) Video Diary #1.

Console Game Of The Evening [Submit Yours!]

Evil Dead Regeneration for the PlayStation 2. "It's got the same great humor as Army of Darkness, a fun sidekick game mechanic, and simple enough gameplay. But the comedy was the best part." (submitted by Magus)

Late Night Consoling

Lots of stuff today. So much, in fact, that I think this may very well be the biggest LNC ever.
  • Guitar Hero totally Rocks the 80s

    [ps2]

    As suggested by retailer listings last week, Activision subsidiary RedOctane confirmed that its popular Guitar Hero franchise will see an edition centered around music from the 1980s. Developed by series creator Harmonix, Guitar Hero: Rocks the 80s will be released on PlayStation 2 later this summer.

    The announcement also provided the first glimpse of the game's 30 songs, including a mix of tracks performed by the original artists and "as made famous by" covers:

    - I Wanna Rock (by Twisted Sister)
    - I Ran (by Flock of Seagulls)
    - Round and Round (as made famous by Ratt)
    - I Want Candy (as made famous by Bow Wow Wow)
    - Metal Health (as made famous by Quiet Riot)
    - Holy Diver (as made famous by Dio)
    - Heat Of The Moment (as made famous by Asia)

    When asked about the chances of tracks from Guitar Hero: Rocks the 80s appearing on the Xbox 360--possibly as downloadable content for Guitar Hero II--RedOctane representative Bryan Lam issued a statement that neither confirmed nor denied that possibility. "We recently launched the Xbox 360 game, and will continue to offer downloadable content for Xbox 360 users," Lam told Shacknews. "Guitar Hero: Rocks the 80s provides a unique opportunity for our PlayStation2 fans who don't have the same online capabilities to enjoy fresh new content. We're strongly committed to offering the greatest game play experiences possible on all platforms."

  • Ghost Squad blasts light gun goodness onto Wii

    [wii]

    Sega AM2's Ghost Squad, the company's top-earning arcade gun game in 2005, is on its way to the Wii this holiday season. An enhanced port of the arcade version, the Wii edition allows gamers to gun down terrorists and defuse bombs via the Wii Remote with up to three other players. Up to 25 different weapons--including machine guns, pistols, shotguns, sniper rifles, and crossbows--are available throughout the course of the game.

    "Ghost Squad brings the classic light gun blaster experience that SEGA made popular in the arcades to the Wii," said Sega of America marketing VP Scott Steinberg. "With a more robust multiplayer experience than even the arcade version and numerous unlockable items and stages adding replay value, Ghost Squad will be the ultimate shooter experience for the Nintendo Wii console."

  • Universe at War: Earth Assault overtakes Xbox 360

    [xbox360]

    Formerly announced for the PC, Petroglyph's RTS Universe at War: Earth Assault will be hitting the Xbox 360 as well. Unlike many other RTS games, Universe at War's persistent world tracks environmental damage across multiple battles and environments, enabling players to return to a previous location and find it still in shambles. Players can customize their weapons and defenses in the midst of battle to be more effective, as well as partake in a number of multiplayer modes.

    Responding to queries as to how Petroglyph came to the decision to bring Universe at War to Xbox 360, creative director Adam Isgreen told Shacknews that consoles are an appropriate fit for Petroglyph's design philosophy. "We always like to approach games with a console attitude in the first place," he explained, "keeping things approachable and intuitive."

    Published by Sega, Universe at War: Earth Assault is scheduled for a PC release in holiday 2007 with the Xbox 360 version following in Q1 2008.

  • More Saints Row on the way

    [ps3] [xbox360]

    A new entry in THQ's open ended crime-centric Saints Row series is in development for PlayStation 3 and Xbox 360, the company announced today. As with the original, the followup will be handled by developer Volition and should arrive at some point in 2008.

    "The original Saints Row earned critical acclaim for its stunning graphics, unparalleled customization options and the genre's first-ever online multiplayer," announced THQ executive VP of worldwide publishing Kelly Flock. "The game's worldwide success shows the growing fanaticism for open-world gaming and our talented team at Volition is now using their proprietary technology to revolutionize the genre yet again."

    Though an additional Saints Row release was first mentioned during a conference call in February, it was not known at the time if the executive was referring to a new title or the upcoming PlayStation 3 version of the Xbox 360 original.

  • Take one part Dynasty Warriors, mix with Gundam...

    [ps3] [xbox360]

    Namco Bandai and Koei today unveiled plans to bring PlayStation 3 and Xbox 360 editions of Dynasty Warriors:Gundam to North America in late summer. Previously released on the PlayStation 3 in Japan as Gundam Musou, the game combines developer Omega Force's penchant for large-scale battles and mass destruction, as seen in its Dynasty Warriors games, with the ever-popular robots and mythology of Sunrise's mech-tastic franchise. Spanning multiple Gundam time lines, Dynasty Warriors:Gundam includes a number of different mobile suits and pilots to control across its official, original and versus game modes.

  • Star Wars Battlefront: Renegade Squadron wages onward to PSP

    [psp]

    LucasArts sent along the first details on developer Rebellion's Star Wars Battlefront: Renegade Squadron. Exclusively for the PSP, Renegade Squadron will represent the only original entry in the Star Wars Battlefront series this year when it releases in the fall.

    Building off Savage Entertainment's PSP version of Star Wars Battlefront II, Renegade Squadron replaces the traditional class system with the option to customize a character's weapons, equipment and special abilities. The game also supports online matches of up to 16 players, with maps ranging from Korriban's Valley of the Sith to the remains of Alderaan.

  • Alone in the Dark writer announced

    [ps3] [xbox360]

    Author Lorenzo Carcaterra is working with developer Eden Games to help pen the studio's upcoming revival of the classic survival horror series Alone in the Dark, which is in development for PlayStation 3, Xbox 360, and PC. Carcaterra--who has written books such as Chasers, Apaches, and Sleepers--is said to bring his expertise of the New York City area and experience of over 20 years in writing fact and fiction to the project, which centers around a conspiracy involving New York City's Central Park.

    "Alone in the Dark was a challenge which allowed me to bring a realistic feel to an apocalyptic situation facing New York City and really dig into the Central Park conspiracy idea," explained the author. "It also allowed me to write for hard-edged characters, some good, some bad, all forced to confront a force whose power they could never imagine. The story never stalls, always moves in overdrive and the characters zoom right along at warp speed, stopping long enough along the way to say a few lines that keep driving the plot forward. The end result is, I hope, a roller-coaster of a thrill ride that should be tons of fun to play."

    Neither developer Eden Studios nor publisher Atari has suggested a target release date for Alone in the Dark.

  • Atlus brings Growlanser's Heritage of War to North America

    [ps2]

    The latest entry in the Growlanser RPG series, Growlanser: Heritage of War, will make its way to North America in late summer care of publisher Atlus. Following the appearance of an impassable veil on its borders, a small island becomes plagued by war, famine, and monsters. As players struggle to save themselves and their country across the game's five chapters, they will find themselves tackling a number of strategic party-based battles and interacting with a magical fairy companion. As with most recent Atlus releases, the game will come packaged in a special edition box loaded with bonus materials, which will be unveiled at a later date.

  • A False Alarm for Happy Tree Friends

    [xbox360]

    Mondo Media's disturbingly cute and exceedingly violent Happy Tree Friends animated series has entered the interactive realm thanks to Sega and developer Stainless Studios. An action-puzzle game, Happy Tree Friends False Alarm puts players in control of one of three characters--Flippy, Lumpy, and Handy--as they use items such as concrete, ice, gasoline, and nitroglycerin to modify the surrounding environment in hopes of preventing an untimely demise.

    Happy Tree Friends False Alarm will hit PC and Xbox Live Arcade this fall.

  • Are you ready for some Vegas Strip action?

    [ps3]

    Sony Online Entertainment has announced High Stakes on the Vegas Strip: Poker Edition, a downloadable PlayStation 3 title for the PlayStation Network. Along with five different types of poker--Texas Hold'em, Super Hold'em, Billabon, Tahoe, and Shanghai--the game offers 6 person multiplayer and support for compatible USB camera, including the PlayStation 2 EyeToy. SOE expects High Stakes on the Vegas Strip: Poker Edition to arrive in the PlayStation Store later this summer, priced at $9.99.

  • PlayStation 3 owners now Calling All Cars!

    [ps3]

    After a few unexpected delays, David Jaffe's cops'n'robbers-inspired Calling All Cars! is now available for download from the online PlayStation Store. Developed by the Utah-based Incognito Entertainment and featuring both local and online multiplayer of up to four players, Calling All Cars! is priced at $9.99.

    As reported yesterday, Sony Online Entertainment's edition of Midway's Rampart also arrived in the PlayStation store today, selling for $4.99.

  • Crackdown updated, downloadable content detailed (Updated)

    [xbox360]

    Microsoft and developer Realtime Worlds today released a title update and detailed two new pieces of Crackdown downloadable content slated to arrive within the next week. The update resolves several issues with the game, such as indestructible fire hydrants and ramp problems, and adds the option to repopulate the city's gangs.

    As for downloadable content, the first pack, "Free-For-All", is available free of charge and grants players the Keys to the City--a cheat mode that allows players the freedom to do just about anything, from spawning ramps and activating infinite ammo to further enhancing the capabilities of their agent. The in-game garage has also been redesigned to accommodate more vehicles.

    The other piece of content, the "Getting' Busy Bonus Pack", sells for 800 Microsoft Points ($10). Included in the premium pack are a number of new vehicles--the Agency Buggy, Agency Racecar, Agency Armored Vehicle--as well as new weapons--the MSK mini-rocket Lobber, EX1 "Proximity Charge", HRX "Harpoon", MZ360 "Mini-Gun", VS1 "Cloaking Device. New game types--Street Racing, Max-Agility Rooftop Races, Stockpile, Checkpoint Chase, Rocket Tag--and new achievements are also added. Furthermore, should a player that has not purchased the "Getting' Busy Bonus Pack" enter into a co-op game with one that has, they will be able to preview the extra content for the duration of that session.

    Along with the announcement, Microsoft also provided a number of movies showing off the new content and modes. For a full list of all the additions and changes, check out Major Nelson.

    Update: Both the "Free-For-All Pack" and "Getting' Busy Bonus Pack" are now available from the Xbox Live Marketplace.

  • Forza Motorsport 2 goes gold

    [xbox360]

    Microsoft dropped word that Turn 10 Studios' Xbox 360 race sim Forza Motorsport 2 has gone gone and will definitely be in stores on May 29. As mentioned last night, Xbox Live Gold subscribers can now download a free demo of the game from the Xbox Live Marketplace.

  • Monster Madness delayed

    [xbox360]

    The release of developer Artifical Studios' top-down action game Monster Madness: Battle for Suburbia has been pushed from May 15 to May 29, publisher SouthPeak Games noted today. Meanwhile, last month's Xbox Live demo is still available.

Misc. Media/Previews

X360

Movies: Crackdown (X360) Game Types movie, Keys to the City movie, New Equipment movie, New Vehicles movie, Street Racing movie. Project Gotham Racing 4 (360) Movie #1.

Portable

Movies: Dead Head Fred (PSP) trailer.

Multi

Screenshots: The Last Remnant (PS3, X360). Universe at War: Earth Assault (X360, PC).

Artwork: The Last Remnant (PS3, X360).

Console Game Of The Evening [Submit Yours!]

Burnout 2 for the GameCube. "Sadly, the last Burnout released on the Gamecube. It featured a dynamic soundtrack that increased in tempo and volume the faster you went and is argubably the high point of the series." (submitted by roushimsx)

Late Night Consoling

Apr 25, 2007 10:20pm CST tags: Ready at Dawn, Games: Console, Commodore 64, Realtime Worlds
  • Factor 5 reconsidering Turrican

    [ps3] [xbox360] [wii]

    Speaking to Gamasutra, Julian Eggebrecht of Lair (PS3) developer Factor 5 indicated that the independent studio is doing concept work on a new entry in the classic Turrican series of sidescrolling action games. "We've been concepting quite a bit internally," said Eggebrecht. "That's another universe creation thing. I was looking at Metroid Prime's reinventing of a franchise that had been out there for quite awhile, and we're facing the same thing with Turrican."

    Factor 5 was responsible for the Amiga ports of Manfred Trenz's original Commodore 64 games Turrican and Turrican 2. The company then fully developed a Genesis game in the series, Mega Turrican (Turrican 3 on Amiga), and two Super Nintendo games, Super Turrican and Super Turrican 2.

    During its Nintendo 64 era, Factor 5 was developing a spiritual successor to the Turrican series, entitled Thornado. Development of the reportedly ambitious game was eventually moved to GameCube but was officially cancelled.

    "There's aspects of the old games where people will feel betrayed if we don't transform them into the next generation," said Eggebrecht in this week's interview. "On the other hand, there's other stuff which is simply cheesy, let's face it. I don't think gamers will accept those things anymore. It's a fine line to balance."

    Eggebrecht did not give any indication of a target platform for the potential new Turrican game, though on many occasions--including this Gamasutra interview--he has spoken very positively on the PlayStation 3's SPU-based architecture.

  • God of War PSP demo available by mail

    [psp]

    Following constant rumors and essentially official statements regarding a PSP version of SCE Santa Monica's God of War franchise, SCEA has launched an official site for the game, whose title has been confirmed as God of War: Chains of Olympus. Currently, the site contains only an offer to obtain a free "special edition demo" of the game delivered by mail on UMD for PSP. There is no indication as to when the demos will be sent out or how many are available.

    Though the official site hosts no screenshots or videos, a short trailer has surfaced on the internets, consisting of cutscene and gameplay footage. It reconfirms that the developer on the project is Ready at Dawn Studios, which created last year's Jak & Daxter followup Daxter for PSP.

  • New vehicle, gametype en route for Crackdown

    [xbox360]

    Prior to the release of Realtime Worlds' superpower-tinged action game Crackdown, the studio promised downloadable content for the game but declined to elaborate as to the nature of that content. Today, a community manager at the official Crackdown forums gave the first visual hint as to the contents of the...content, which apparently includes "a new game type and a new type of vehicle." Depicted in the screenshot are four gun-equipped dune buggy-like vehicles, one of which is awkwardly situated on top of another.

    According to the forum post, the content will be delivered "soon." There was no word on whether it would fill in Crackdown's 100 missing Achievement points.

Misc. Media/Previews

Xbox/X360

Screenshots: Crackdown (X360) downloadable content.

Multi

Screenshots: 3D Ultra Minigolf Adventures (X360, PC).

Console Game Of The Evening [Submit Yours!]

Critical Depth for the PlayStation. "EPIC underwater battles, perfectly "muffled" underwater sound effects, and intense, intense firefights. This was Twisted Metal in the deep, dark depths of the sea." (submitted by at0micgarden)

Halo 3 Beta Begins May 16th

Apr 10, 2007 9:27am CST tags: Bungie, Xbox Live Marketplace, Games: Console, Halo 3, Beta, Realtime Worlds
Halo 3's Spartan Laser in action.Early this morning, Microsoft and Bungie announced details on the long awaited Halo 3 multiplayer beta, which will begin May 16 at 5 AM Pacific Daylight Time and conclude June 6 at 11:59 PM PDT. To download the beta and participate, Xbox 360 users will need an active Xbox Live Gold subscription along with a beta invite, either acquired from the official site earlier this year or included with specially marked copies of Realtime Worlds' Crackdown (review).

The beta will consist of three maps--Snowbound, High Ground and Valhalla--which demonstrate Halo 3's mix of large- and medium-scale environments. These maps will also give players their first chance to experience several of the new entries in Halo 3's arsenal, including the fast but weaponless Mongoose vehicle, the all-destroying Spartan Laser (pictured left), and the painful-sounding Spike Grenades.

Of all the additions, most significant is the new ability to deploy items such as the Bubble Shield. As seen in the commercial released last fall, this device temporarily protects the player from attacks. Another item, the Trip Mine, finally provides players a way to defend themselves against oncoming vehicles.

In conjunction with today's announcement, Bungie and Microsoft released a new Halo 3 video documentary, titled "Is Quisnam Protero Damno!", which can be downloaded from FileShack or Xbox Live Marketplace. The seven minute video provides players with a look at the design philosophies behind Halo 3 multiplayer, and also details the Bubble Shield, Trip Mine, and the option to record in-game events for later viewing and smack talk.

The final version of Halo 3 on Xbox 360 is set to be released this fall.

Late Night Consoling

Mar 15, 2007 9:17pm CST tags: Bungie, NPD, Activision, Electronic Arts, Capcom, Games: Console, Sony, Realtime Worlds, Wii Play
Well, there's hardly any LNC-specific news today, but look at all the stuff on that front page! These NPD numbers should cause quite a stir, though.
  • Nintendo hardware, Crackdown top February sales in US

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [wii] [ds] [psp] [gba]

    February sales figures for the United States video game industry were released today by tracking firm NPD, and the results saw Nintendo topping the hardware charts while Realtime Worlds' Crackdown (X360) headed up software. On the hardware side, Nintendo DS overcame its January supply problems to move an impressive 485,149 units. Nintendo also took the second slot, with last month's number one selling console, Wii, selling 335,000. PlayStation 2 again kept a strong position in the market, selling 295,000. Next was Xbox 360 with 228,000. Sony's PSP came in at number five with 176,000. Rather remarkably, Nintendo's Game Boy Advance managed to outsell Sony's PlayStation 3, which took the last position among the current major home and portable consoles. GBA moved 136,000 units, topping PS3's 127,000. Finally, GameCube managed to scrape up 24,000 sales, with Xbox taking 480.

    Crackdown topped off the software charts, followed by Nintendo's Wii Play with Wii Remote (Wii). Next up was Rare's Diddy Kong Racing (NDS), followed by Nintendo's The Legend of Zelda: Twilight Princess (Wii). Harmonix's Guitar Hero II for PlayStation 2 was number five, followed by Epic's Gears of War (X360). Kush Games' Xbox 360 version of MLB 2K7 came in at number seven. Capcom's Lost Planet (X360) was number eight, and Intelligent Systems' WarioWare: Smooth Moves number nine. Finally, EA Canada's Xbox 360 version of NBA Street Homecourt rounded out the top ten.

    Nintendo sent along a press release pointing out that today's results saw Nintendo represent a chunky 54% of all February hardware sales in the United States. Overall, Nintendo was the top publisher this month in terms of financial market share, followed respectively by Electronic Arts, Activision, Microsoft, Take-Two, and Sony.

  • Halo 3 shipping in September?

    [xbox360]

    Prevailing assumption has been that Bungie Studios' inevitable juggernaut Halo 3 would hit Xbox 360 this November; after all, both prior Halo games have shipped during the month of November. This week, however, various outlets have published tidbits suggesting the game might come a couple of months sooner. Speaking in a 1UP interview, Microsoft Game Studios' Shane Kim pointed out, "In September of 2004 we released Fable, Fable got big sales and then in November got big sales again. I just believe great titles can get the double bump and I think Halo 3 is going to be that."

    The resulting speculation was bolstered today when IGN published a report that it had been contacted by a studio "close with Bungie" and leaked the September release period. Microsoft has not commented on the rumors, instead sticking to its official fall 2007 date.

Misc. Media/Previews

Xbox/X360

Screenshots: Culdcept Saga (X360).

Multi

Movies: Mushroom Men: The Spore Wars (X360, unidentified handheld platform).

Console Game Of The Evening [Submit Yours!]

Track and Field for the NES. "We were "running" (pounding) that matt so hard, my friends mother's antique china feel off the wall, and almost cut our feet." (submitted by uh dead)

Lockup problems with GRAW 2?

Mar 09, 2007 11:00am CST tags: Ubisoft, Games: PC, Realtime Worlds
As pointed out by Madwacker in the discussion of last night's Late Night Consoling, a bunch of folks over at the Xbox.com forums are complaining of frequent lockups when playing Ubisoft Paris and Red Storm's Ghost Recon Advanced Warfighter 2 on Xbox 360. Some posters claim to experience up to three lockups per hour, and in particular, the training mission seems especially prone to freezing. Furthermore, many of those affected say other games, such as Ubisoft Montreal's Rainbow Six Vegas and Realtime Worlds' Crackdown, play without hassle on their systems.

Meanwhile, other users in the thread report they have not had any problems, a statement reiterated by Shacker pebui and similar topics on other message boards. Anyone else out there having issues?

Late Night Consoling

  • Paradigm re-ignites Stuntman franchise

    [ps2] [ps3] [xbox360]

    In 2002, Atari released Stuntman, a driving game based around recreating movie stunts developed by Reflections Interactive, known for its Driver series. Last year, THQ acquired Atari studio Paradigm Entertainment as well as Atari's rights to the Stuntman franchise. Today, THQ formally announced Stuntman: Ignition for PlayStation 2, PlayStation 3, and Xbox 360, to be developed by Paradigm. Players will again take the role of a stunt driver performing wacky automotive feats for movies and competitions. The game will include online functionality through which players can challenge others to stunts of their own design, or "battle it out" in user-created lots. Hopefully such battles will be referred to as Stunt-Offs.

    "Stuntman: Ignition delivers an addictive blend of death-defying stunts and precision-based driving unlike anything seen before," said Paradigm Studios GM Dave Gatchel. "With an action-packed career mode and intense online multiplayer, gamers will have plenty to prove to become Hollywood's next big stuntman."

    Paradigm Entertainment's Stuntman: Ignition is set to release this summer for PS2, PS3, and Xbox 360.

  • EA announces SimCity DS

    [ds]

    Electronic Arts today officially confirmed development of SimCity DS, a new edition of Maxis' classic city-building simulation for Nintendo's current portable. The game has been known to be in development for some time, with numerous screenshots released out of Japan. Doubt was cast on the fate of the game when it was announced earlier this month that the game's developer, EA Japan, had been closed, but EA noted that development of SimCity DS will be continued by an external studio via the EA Partners program. EA Japan's other two titles, Theme Park DS and Dragon Zakura DS, are still in the works as well.

    SimCity DS is based around Maxis' SimCity 3000 (PC), though the game is newly developed rather than a port of that title. "We are very excited to bring the SimCity experience to the Nintendo DS platform," said producer Takahiro Murakami. "The unique Nintendo DS functionalities inspired us to incorporate many new features to delight the most dedicated SimCity fans. The game is filled with fun surprises that will appeal to new and existing fans of the franchise." The most dedicated SimCity fans are also likely to be delighted by the fun surprise of SimCity designer Will Wright appearing in caricatured form as one of the in-game advisors.

    Along with today's announcement, EA sent over the first English-language screenshot of the game. EA plans to release the game worldwide for Nintendo DS this summer.

  • GRAW2 GONE GOLD, Salta returns to score music

    [ps3] [xbox360] [psp]

    Ubisoft today announced that the score to Ubisoft Montreal's upcoming sequel Tom Clancy's Ghost Recon Advanced Warfighter 2 (PS3, X360, PSP, PC) has been composed by Tom Salta, who also handled the music for last year's Tom Clancy's Ghost Recon Advanced Warfighter.

    "Our goal on the sequel was to match the same high quality level as the acclaimed Tom Clancy's GRAW1 soundtrack," said music supervisor Manu Bachet. "However Tom exceeded our expectations and has brought Tom Clancy’s GRAW2's score to the next level, guiding the whole orchestra and choir performance to beautifully balance the thin line between emotion and violence---right where the magic happens."

    Salta's past game credits include Realtime Worlds' Crackdown (X360), Ubisoft Paris' Red Steel (Wii), Microids' Still Life (PC), and Guillemot Inc. and Ubisoft's Sprung (NDS).

    Samples from the GRAW2 soundtrack can be heard at Ubisoft's official site.

    Along with the Salta news, Ubisoft also announced that GRAW2 has gone gold. The publisher plans to ship the game for Xbox 360 on March 9, with the PC and PSP versions following on March 30. The PlayStation 3 version of the game is set for release in June.

  • Rockstar Games to experience euphoria

    [ps3] [xbox360]

    Publisher Rockstar Games has announced that it will be utilizing NaturalMotion's euphoria Motion Synthesis Engine in future projects. The euphoria technology for PlayStation 3 and Xbox 360 is used to create in-game characters that animate realistically and in unique ways rather than on rigidly defined paths. The tech garnered attention recently when showcased by LucasArts in video demonstrations of its upcoming game Star Wars: The Force Unleashed (PS2, PS3, X360, NDS, PSP).

    "euphoria is about giving people an interactive experience they have never seen before. We now have the processing power to simulate humans, and the possibilities for games are endless," said NaturalMotion CEO Torsten Reil. "In Rockstar, we have found a partner that shares this vision, and is renowned for creating some of the most ground-breaking and immersive games in the industry. We are thrilled and honored to work with a partner of such high caliber, and look forward to helping create amazing titles."

    Rockstar Games is comprised of numerous development studios worldwide, including main Grand Theft Auto developer Rockstar North. It has not yet been announced which Rockstar titles will make use of the euphoria technology, though some have of course hopefully speculated that it is planned for use in the upcoming Grand Theft Auto IV (PS3, X360), set to release this October.

Misc. Media/Previews

Portable

Screenshots: SimCity DS (NDS). M.A.C.H. (PSP). Monster Hunter Freedom 2 (PSP).

Artwork: M.A.C.H. (PSP) concept art and models.

Multi

Screenshots: Test Drive Unlimited (PS2, PSP, also X360, PC).

Console Game Of The Evening [Submit Yours!]

Mega Man Soccer for the Super NES. "A valiant attempt to trick us into playing a sports game. Dr. Wily was pleased." (submitted by RevRaven)

Shack Review: Crackdown

  Feb 12, 2007 2:31pm CST tags: Crackdown, Review, Realtime Worlds
Next week Microsoft will release Crackdown, an exclusive Xbox 360 title from Realtime Worlds, the studio formed by DMA Design (aka Rockstar North) founder David Jones. The game puts players in the role of a superhuman law enforcement agent with the goal of ridding a large open city of crime, aided by guns, explosives, cars, and rather powerful thigh muscles. I've explored just about everything there is to explore in the game, and so I offer you my full review.
Crucially, jumping is hardly any kind of limiting factor when dealing out desctruction. While sailing through the air, you can still lock on to and shoot enemies, toss aimed grenades, reload, and throw things basically just as easily as when on the ground, meaning you can be in motion a great deal of the time. Crackdown makes very few concessions of any kind towards reality, and the ability to conduct all of your job-related duties (you know, blowing stuff up) with full effectiveness while jumping is largely what gives the game its superheroic quality. Rather than feeling simply like the aforementioned heavily armed tank, you become a nimble jumping heavily armed tank, whatever that is. It is immensely satisfying to take a running jump over a barrier while locked on to and firing rounds into an enemy, then plant a satisfying kick into his face to finish him off.

Late Night Consoling

  • Virtua Fighter 5 punches out Xbox 360

    [xbox360]

    Confirming the latest previously PlayStation-exclusive franchise to go multiplatform, Sega today announced AM2's console version of the arcade fighting game Virtua Fighter 5 is in the works for Xbox 360 as well as PlayStation 3. This week, Sega nailed down release dates for the PS3 version of the game, which will be released on February 20, 2007 in North America and at the PS3's launch in Europe. The Xbox 360 version of the game is set to come a little later, arriving towards the end of summer in both North America and Europe. Sega did not give details as to if there will be any significant features exclusive to the Xbox 360 platform. Presumably, based on statements made by AM2 developers regarding pitfalls of online play, the game will not feature Xbox Live multiplater.

    "SEGA delivers the most technical fighting game experience on Xbox 360 with this installment of the award-winning Virtua Fighter series," said Sega of America VP of marketing Scott A. Steinberg. "Virtua Fighter 5 takes full advantage of Xbox 360's hardware with action-packed gameplay, customizable characters, stunning graphics and highly detailed 3D fighting environments."

  • Sam Fisher sneaks to PS3

    [ps3]

    Coming as little surprise given the already multiplatform status of the game, Ubisoft today confirmed that Ubisoft Montreal and Ubisoft Shanghai's Tom Clancy's Splinter Cell Double Agent will be seeing a release on PlayStation 3 early next year. Double Agent was released this year for PlayStation 2, Xbox, GameCube, Xbox 360, Wii, and PC. Some kind of motion-sensitive control using the PS3's Sixaxis controller, as well as additional multiplater content, will feature in the PS3 game.

    Ubisoft plans to ship the PlayStation 3 version of Ubisoft Montreal and Ubisoft Shanghai's Tom Clancy's Splinter Cell Double Agent in March 2007.

  • Virtual Console stocking stuffed for Christmas

    [wii]

    Nintendo today revealed that, come Christmas Day, Wii's Virtual Console will be seeing five games added to its lineup--the biggest weekly growth of the service since it opened on the console's launch day. On December 25, 2006, the following games will be available for purchase:

    - R-TYPE (Hudson, TurboGrafx-16, 1-2 players), 800 Wii Points ($8)
    - Super Mario Bros. (Nintendo, NES, 1-2 players), 500 Wii Points ($5)
    - Street Fighter II: The World Warrior (Capcom, SNES, 1-2 players), 800 Wii Points ($8)
    - Super Castlevania IV (Konami, SNES, 1 player), 800 Wii Points ($8)
    - Toe Jam & Earl (Sega, Sega Genesis, 1-2 players), 800 Wii Points ($8)

    There will also be a smaller update to ring in the new year, with the following two games appearing on January 1, 2007:

    - Baseball (Nintendo, NES, 1-2 players), 500 Wii Points ($5)
    - Urban Champion (Nintendo, NES, 1-2 players), 500 Wii Points ($5)

  • Bethesda to bestow holiday Oblivion gift

    [xbox360]

    Developer Bethesda today sent word that it plans to give away its popular Mehrunes' Razor content pack for the Xbox 360 version of The Elder Scrolls IV: Oblivion--but only for the rest of 2006. Between December 22, 2006 and December 31, 2006, Xbox Live users can download the content for free, adding a new quest and numerous new items to their world of Tamriel. After the free download period, the game will return to its regular price of 250 Microsoft Points ($3.13).

  • Crackdown pops up in February

    [xbox360]

    Realtime Worlds' futuristic GTA-inspired superhuman crime-fighting action game Crackdown now has a firm in-store date courtesy of publisher Microsoft. It will be available in North America on February 20, 2007. Notably, the game will run $59.99, making it the second game after Epic's Gears of War to break Microsoft's previously established precedent of charging only $49.99 for its own first party published Xbox 360 games. Consumers seem to have shown themselves to be price insensitive with current-gen software, and this trend may represent a general change in Microsoft's pricing policy.

    On January 18, just over a month prior to the game's release, Realtime Worlds will provide a free demo via Xbox Live Marketplace, showcasing the game's online cooperative mode. For more on the game, check out our hands on look.

  • Burger King games sell perhaps too well

    [xbox360]

    Faring significantly better than a great number of deserving but underperforming original titles, Blitz Games' budget-priced trio of Burger King-themed Xbox and Xbox 360 games has managed to convince a total of 2 million gamers to pay for their marketing (and mandatory fast food) within a mere six weeks of release. Big Bumpin', Pocketbike Racer, and Sneak King are sold in Burger King restaurants and run $3.99 after the purchase of a Burger King value meal.

Console Game Of The Evening [Submit Yours!]

Legend of Ghost Lion for the NES. "this game was a lot like dragon quest, you know if dragon quest had a boring story and a girl protagonist" (submitted by bakanoodle).

Late Night Consoling

May 23, 2006 10:00pm CST tags: Capcom, Sega, Ubisoft, Xbox Live Marketplace, Games: Console, MotoGP, Realtime Worlds, Retro Studios
Gadzooks, where's all the news?
  • SiN Episodes Coming to PS3 as well as 360?

    [ps3] [xbox360]

    Ritual Entertainment's Tom Mustaine has been quite public with his desire to distribute the recently inaugurated FPS series SiN Episodes distributed to Xbox 360 over Xbox Live. Back in January, he revealed that Ritual was actively looking into that possibility. Now, in an...interestingly conducted interview with Ain't It Cool News, Mustaine spoke on the 360 version in a more confident manner. "We haven’t finalized those plans yet so I haven’t really announced it yet," he said. "But we will be doing it." Again, he mentions the Xbox Live Marketplace, which suggests that the company may work out an agreement with Microsoft to bypass the current 50MB restriction to games bought through the service.

    Mustaine also mentions a PS3 version of the game, though that seems like more of an eventual hope than a current active plan.

  • Kenji Eno Returns to Games, Develops on Wii?

    [nintendo]

    Musician Kenji Eno is one of gaming's cult figures, having designed the "interactive cinema" titles D (SAT, PS1, 3D0, PC), Enemy Zero (SAT, PC), and D2 (DC). His former studio Warp once employed acclaimed designer Fumito Ueda, of Ico (PS2) and Shadow of the Colossus (PS2) fame. Having been away from the gaming world for years, it seems that Eno is about to make his return. Speaking to Gamasutra, the designer revealed that he has founded a new development studio called From Yellow To Orange (fyto) and is currently working on a new game. Though he did not reveal the game's platform, he did say "It will be for a console with a new control device" and wave his hands in the air, suggesting Wii or, a bit less likely, PlayStation 3.

    The fyto website contains nothing beyond an appropriate yellow to orange gradient and the assurance that "fyto will be on your side."

  • Xbox 360 Goes to India

    [xbox360]

    Microsoft has announced plans to launch Xbox 360 in India, targeting consumers benefiting from a current economic upswing and increased spending in the country. "It is estimated there are 1.6 million gamers in India who spend at least 2 hours playing everyday," said Mohit Anand of Microsoft's entertainment division in India. Microsoft corporate VP of global retail sales Mitch Koch noted that Xbox 360 would be available in India "before our competition has launched in any other market."

    The system will be available before the holiday of Diwali, which occurs on October 21, for a retail price of 19,900 rupees ($439). That price includes a bundled game. The price point is somewhat surprising, given Microsoft exec Peter Moore's defense of the $299 core system as, among other things, a viable product for emerging markets.

  • Misc. Q&As/Features

    Advanced Media Network has a video interview with several developers on Retro Studios' Metroid Prime 3: Corruption (Wii).

    GTA creator David Jones speaks a bit on his studio Realtime Worlds' upcoming game Crackdown (X360).

    Two developers from Grasshopper Manufacture, Goichi Suda and Takeshi Ogura, chat about the studio's upcoming projects including Contact (NDS) and Heroes (Wii).

    IGN speaks with Opera's Scott Hedrick about the upcoming Wii Opera browser. Notably, Hedrick reveals that, unlike the upcoming DS version of Opera, the Wii version will not be sold as a separate item, making it more likely that it will be downloadable or included out of the box.

Misc. Media/Previews

PS2/PS3

GameSpot previews Capcom's Street Fighter Alpha Anthology (PS2). Eurogamer previews Ubisoft's Assassin's Creed (PS3).

Screenshots: Resistance: Fall of Man (PS3). SingStar Rocks! (PS2). World Tour Golf (PS2).

Movies:

Xbox/X360

GameSpot checks out Climax's MotoGP 06 (X360).

Movies: Ninety-Nine Nights (X360).

GCN/Wii

Movies: Super Mario Galaxy (Wii).

Portable

IGN checks out Mitchell's Magnetica (NDS).

Screenshots: Tenchu: Time of the Assassins (PSP).

Multi

Eurogamer checks out Midway's John Woo's Stranglehold (PS3, X360, PC).

Movies: Jaws Unleashed (PS2, Xbox, PC).

Console Game Of The Evening [Submit Yours!]

Jet Grind Radio (Jet Set Radio) for the . "Because this game was infectious. The music, the art style, the fluid gameplay movement, the graffiti gameplay ... all incredible. It showcased how Sega continued to be innovative through the Dreamcast years." (submitted by digital leaf)

Late Night Consoling: Wordy Edition

Warning: there are a lot of words in this LNC.

Last week, I picked up Indigo Prophecy at my local retailer. For those who aren't aware, when a game isn't the hypiest of the hyped, retail stores tend to only order as many copies of a game as they get pre-orders, and maybe a few extra if they expect stronger sales. This is partially because there are tons of games and the stores are generally small, and partially because profit margins on new games are so low that retailers only want to stock what they know they will sell.

So anyway, I'm at the local shop for Indigo Prophecy. "Oh, you were in here last week, weren't you?" the clerk asked. They just got their shipment in, and we started chatting about the game. He said how much he'd been looking forward to it, and that he'd pre-ordered a PS2 copy. As we talked, a guy was there to buy Madden 06. He heard us chatting, and seemed pretty intruigued. After I paid for my copy, Madden guy came to the counter and said, "Uh, so I can get that, uh, Indigo...Prophecy? I'll take it for Xbox." The clerk checked behind the counter and informed him that I had taken the only Xbox one. They only got one copy for Xbox. They had two for PS2, and both clerks had them on pre-order. This guy had clearly never heard of the game, and was willing to try out a genre he'd probably never played, but was foiled by the pre-order system. I'm certain he's not going to go out of his way to track down the game, so that's one less person who could have had a great adventure experience but won't. The same thing happened to Psychonauts. There were widespread reports of stores not having it in stock, or having only a couple copies. Even my friend, who is a longtime Schafer fan, had to wait about a month to pick up the game because he couldn't find it anywhere and doesn't buy things online. He was waiting for the game for years; is some random guy who might be interested in a crazy platformer really going to bother?

Publishers wonder why unique games often don't sell. There are many reasons, but one is that people can't find them.

  • DS Announcements: New Games, Online Details

    [ds]

    Though it's not quite the media hype event we're obviously seeing with X05, Nintendo held a conference today in Japan to discuss the future of the DS. There were some new game announcements and some details about previously mysterious games. And here they are:

    Mistwalker Studios, founded by Final Fantasy creator and former Square head of development Hironobu Sakagushi, announced an RPG for DS entitled ASH, short for Archaic Sealed Heart. Sakagushi explained that he wants to convey realism with the game's 3D graphics. ASH is the story of a flame whose touch would turn people to ash, leaving their bodies destroyed but their heart and memories intact. The flame was sealed away long ago, but as the game begins people who were turned to ash are being revived. The player must unravel the strange events, solve ancient mysteries, and meet supposed time travelers. It is a "simulation RPG", with character design by Final Fantasy veteran Hideo Minaba and music by FFXII's Hitoshi Sakimoto. Mistwalker is also developing two RPGs for Xbox 360.

    Nintendo of America also made some concrete announcements regarding Nintendo Wi-Fi Connection. Nintendo will be setting up thousands of hotspots around the country, and is also sponsoring the Free Spot Council, an organization which sets up free wireless access points in Japan and around the world. Obviously, other free wireless access points can be used as well. For those without a home wireless network, Nintendo will sell a small USB dongle which plugs into a computer with internet access and sends a wi-fi signal to the DS (or Revolution eventually). Anybody you've played against using the DS' local wireless will be added to your friends list. Every DS owner will also have a "Friend Code" which can be used to add others to your list. Most games, such as Mario Kart DS, will have several online options: create a game with friends, get put into a matchmade game, or join a random game with people from all over the world. In Animal Crossing: Wild World (DS), on the other hand, only your friends can visit your town (and vice versa) due to the game's more personal and open interactions. It seems that all games will be free to play online, even third-party games. Vicarious Visions' Tony Hawk's American Sk8land (DS) will ship alongside Nintendo's Mario Kart DS on November 14 as the first online-enabled games. Animal Crossing will follow a few weeks later, and Metroid Prime Hunters (DS) will ship in early 2006.

    Several upcoming Nintendo-published DS games were announced, most of which with few details:

    - Tingle, of Zelda fame, will be getting an RPG on DS. Go figure.
    - A new Wario Land game, entitled Kaitou Wario ("Thief Wario") is in development for the system.
    - Sakura Wars developer Red Entertainment is developing a 2D adventure game called Detect Hacker (DS), to be published by Nintendo. It has an anime style and is set in Tokyo.
    - Nintendo will be bringing the Custom Robo series to DS. The game is listed as an action-RPG.
    - Not too surprisingly given its enormous success in Japan, Brain Activity Software's Brain Training will be seeing another DS installment. The first "game" is speculated to be coming to North America and Europe at some point.
    - Nintendo also announced a puzzle game called Puzzeloop (DS) and an adventure game called Wish Room (DS).

    Many third-party games were also announced at the conference, likewise with few details given:

    - Namco announced that the long-running Tales series of RPGs will be coming to DS in 2006.
    - From Software is working on a Tenchu title for DS. The game is in 3D with an overhead perspective.
    - Capcom is working on the next game in the Gyakuten Saiban series. The upcoming Phoenix Wright: Ace Attorney (DS) is the first time that series has made it out of Japan, and if it does well we should expect to see the followup localized worldwide as well.
    - As anyone might expect, Konami will develop another Castlevania title for DS. The very well-received Castlevania: Dawn of Sorrow (DS) was released this week in North America.
    - Hudson Soft announced Bomberman Story (DS), apparently an RPG based on Bomberman.
    - Longtime anime game developer Banpresto is making a new SD Gundam simulation RPG for DS.
    - Taito announced a DS version of its classic Rainbow Islands series.
    - Koei's 16th century Japan simulation franchise Nobunaga no Yabou will be coming to DS.
    - Marvelous confirmed the existence of Ys Strategy (DS), which was unofficially uncovered last week.
    - There are also all sorts of board games and puzzle games which seem unlikely to make it out of Japan.
  • Square on Nintendo

    [ds] [gba]

    I initially had all of this Square Enix news in the above story, but the developer/publisher had so much Nintendo-related stuff to say that I figured it justified its own story. Read on:

    The main topic for Square Enix was the Final Fantasy III remake on DS. It was first mentioned almost a year ago, and finally has some concrete details. Apparently the game has changed quite a bit in that time. For one thing, it will be in 3D, both the character models and backgrounds, which explains why it's not appearing on GBA. Mana veteran Koichi Ishii and Chrono Trigger producer Kazuhiko Aoki, both also FFIII team members, will be supervising the project. FFXI's Ryoskusuke Aiba will be handling art direction and Xenogears/FFXII's Akihiko Yoshida will do character design.

    The company released some updated information regarding Children of Mana (DS). The game's release date has been moved from the end of 2006 to this coming winter. It will also feature wireless multiplayer cooperative mode, though it was not specified whether this will be available through the upcoming Nintendo Wi-Fi Connection or just local wi-fi. Fans of the series should be pleasd to hear that multiplayer is considered a crucial aspect of the game. The game will employing an item-based customization system in order to allow players to better suit themselves on the fly to their multiplayer partners. Finally, it was noted that the stylus will be used, but all the main action will be controlled with the d-pad and face buttons.

    Square Enix also announced Final Fantasy V and VI for Game Boy Advance. It was noted that as expected the games will receive visual and other upgrades along the way. Along with Final Fantasy I+II: Dawn of Souls (GBA) and Final Fantasy IV (GBA), which will be released this year in Japan, today's announcements ensure that all pre-PlayStation Final Fantasy console titles will have made it to current Nintendo portable platforms.

    Somewhat surprisingly, Square Enix is also currently developing Mario Basket 3 on 3 (DS), which is of course a Mario basketball title. According to Square Enix president Youichi Wada, his company actually approached Nintendo with the proposal, and Nintendo agreed. The game is rendered in real-time 3D and promises to feature a deep ball handling system made possible with the stylus. It will feature a variety of courts themed around the Mushroom Kingdom. This will mark Mario's first basketball title, not counting the appearance of Mario, Luigi, and Peach in NBA Street. The game is set for release next year, and it seems likely it will make it out of Japan.

  • Possible 360 Shortages?

    [xbox]

    Joystiq has uncovered a research report filed by Deutsche Bank employees suggesting that Microsoft may be concerned about Xbox 360 shortages. This would explain why Japan is not getting a stripped down version of the console; once supply is at an optimal level, Microsoft may introduce the hard drive-less version in that country. The manufacturer is already planning to offer the premium bundle at an approximate discount of $50 in Japan as compared to the North American price point.

    If true, this would run contrary to Microsoft's stated goal to have no problems supplying sufficient quantities of the console come launch.

  • The Cost of the Next Generation

    [xbox]

    Forbes has a comprehensive look at the pricing plans and strategies for Xbox 360 consoles and software. The article seems to indicate that Microsoft is actually requiring retailers to "to sell only bundles for the Xbox [360]", which would explain why you can't seem to find anything online that's just the boxed console itself.

    Forbes also quoted Activision CEO Bobby Kotick, who indicated that $60 standard pricing for next-generation games should hold true. When Activision set this pricing scheme for their products, other publishers followed suit. Said Kotick:

    "We've said we're to going sell those products at higher price points until ... the market forces us to sell them at lower price points, which we don't think is likely. We don't really think that there's a lot of price sensitivity on the part of the consumer, if you're delivering value."

    First-party Microsoft titles will be priced at $50; first-party console publishers frequently sell their software for cheaper than third-party publishers because they are already receiving console rights royalties on all software for the system.

  • Eidos Confirms Tomb Raider Delay

    [ps2] [xbox]

    Eidos has confirmed that Crystal Dynamics' upcoming Tomb Raider: Legend (PS2, Xbox, PSP, PC) has in fact slipped to 2006, both for Xbox 360 and Xbox. Presumably, this also applies to the other console versions. The fact that the confirmation was made at X05 explains why they were not mentioned.

  • Misc. Q&As/Features

    WarCry's Shannon Drake compares Nintendo's next-gen strategy to Muhammad Ali's Rope-A-Dope ploy.

Misc. Media/Previews

Xbox

GameSpot takes updated looks at Rare's Kameo: Elements of Power (X360), Eden Studios' Test Drive Unlimited (X360), Realtime Worlds' Crackdown (X360), Epic's Gears of War (X360), EA Tiburon's Madden NFL 06 (X360, also PS2, Xbox, GCN, DS, PSP, GBA, PC) and Superman Returns: The Videogame (X360, also PS2, Xbox, GCN, PC), and EA Sports' Tiger Woods PGA Tour 06 (X360, also PS2, Xbox, GCN, PSP, PC). IGN checks out Relic's The Outfit (X360), Q Entertainment's Ninety-Nine Nights (X360), Epic's Gears of War (X360), Realtime Worlds' Crackdown (X360), Bioware's Mass Effect (X360), Silicon Knights' Too Human (X360), From Software's Chromehounds (X360), and Square Enix's Final Fantasy XI (X360, also PS2, PC). 1UP previews Bizarre's Project Gotham Racing 3 (X360), Red Storm's Ghost Recon Advanced Warfighter (X360), Epic's Gears of War (X360), and Silicon Knights' Too Human (X360).

Screenshots: Saint's Row (X360). TimeShift (X360). Amped 3 (X360).

GameCube

1UP checks out Capcom's Viewtiful Joe: Red Hot Rumble (GCN).

Portable

GameSpot goes hands on with Capcom's Phoenix Wright: Ace Attorney (DS).

Multi

GameSpot previews Midway's Blitz: The League (PS2, Xbox).

Screenshots: Tony Hawk's American Wasteland (PS2, Xbox, GCN, X360). Alone in the Dark (PS3, X360).

Movies: Resident Evil 5 (PS3, X360).

Console Game Of The Evening [Submit Yours!]

Rushin' Attack for the NES. "Great old school platformer. I wasted hours on this one. I could beat the entire game in one sitting without dying once!" (submitted by PerfectCr)

Later Night Consoling

So X05 is in full force, and we've got a bunch of nice high resolution Xbox 360 shots for you down in the previews section. There are shots from Bioware's new game Mass Effect, Silicon Knights' Too Human, Realtime Worlds' Crackdown, Rare's Kameo and Perfect Dark Zero, Epic's Gears of War, and more. Some of these games were just announced or confirmed today, so if you haven't heard of them, LNC will enlighten you.
  • Game Announcements at X05

    [xbox]

    A few new titles were announced at X05. Splinter Cell 4 and Castle Wolfenstein are not Xbox 360 exclusive, so you can check out Maarten's posts on the front page for those.

    Veteran RPG developer Bioware revealed a new Xbox 360-exclusive RPG entitled Mass Effect. Set in the 23rd century, "the real conflict between organic beings and artificial intelligence comes to life in startling clarity." The game is reportedly the first in a trilogy. It will be more action-oriented than some of the company's past efforts, with the player controlling a squad in the name of peace and freedom. Bioware has an official page up for the game, containing some information and a short trailer.

    Too Human, from Silicon Knights of Eternal Darkness: Sanity's Requiem (GCN) fame, was also confirmed as an Xbox 360 exclusive. The game is certainly not being newly announced. In fact, it has now been in development for all three current major console manufacturers, over the course of three generations. It was originally slated for PlayStation (1), then GameCube, and finally now Microsoft's next-gen system. It too is the first game in--you guessed it--a trilogy (those things are all the rage these days), and is making use of the Unreal 3 engine. Players are cast as cybernetic god Baldur, who must protect mankind from a self-aware force of machines bend on humanity's destruction. The game will feature a "vast number of enemies." The long in development game is set for release in the holiday season of 2006.

    Electronic Arts confirmed long-standing rumors that its Tiburon studio--responsible for the Madden series--is developing the video game adaptation of the upcoming Superman Returns film, being directed by Bryan Singer. Few details were given about the game, other than that players will "experience a real sense of flying, and master Superman's unrivaled super hero powers in order to save Metropolis." Well, that's good. As tends to be the case with games based on movies based on comic books, the game will draw not only from the film but from the rest of the Superman universe. It is set for release alongside the movie in June of next year.

    Atari revealed that a new Alone in the Dark game, already announced for PlayStation 3, is also coming to the Xbox 360. Nothing new details were given regardin the game. It is in development by Eden Studios, primarily known for racing games such as V-Rally 3 (PS2, Xbox, PC) and the upcoming Test Drive Unlimited (X360).

  • Peter Jackson's Halo

    [xbox]

    Well, not quite. Peter Jackson, director of such films as Bad Taste, Meet the Feebles, The Frighteners, and The Making of The Frighteners, has been taken onboard the upcoming Halo film adaptation as an executive producer along with longtime partner Fran Walsh, known for her portrayal of "Mother at Park" in Peter Jackson's Dead Alive (Braindead). Fanboys of Halo and/or Jackson whose heads are exploding and whose hearts are attacking should probably bear in mind that the Executive Producer tends to occupy more of a figurehead role on a project, rather than a constantly involved creative force. An actual director has yet to be confirmed. Alex Garland, writer of 28 Days Later, has written the script for the film. The Producer producers on Halo are Mary Parent, Scott Stuber, and Peter Schlessel.

    Probably more relevant to the actual end result of the film is the news that Jackson's Weta Digital and Weta Workshop studios will be handling the special effects and physical paraphanelia, which bodes well for Halo's visual aspects. As a result, the movie will be filmed in Wellington, New Zealand.

    Halo is set for release in Summer of 2007.

  • Xbox 360 Launch Lineup Still Unclear

    [xbox]

    Despite widespread speculation that Microsoft would be releasing a concrete list of launch titles for its upcoming November 22 launch of Xbox 360, the company has remained reluctant to do so. Amid a flurry of confusing and contradictory press release announcements, GameSpot contacted Microsoft to get a straight answer, and were given a list of eight titles out of "15 to 20 Xbox 360 titles available on launch day." The confirmed eight are fairly unsurprising: Rare's Kameo an