After a long presentation, a fair amount of hands-on time and a chat with lead designer Jason Allen, I still don't know what to make of Silent Hill 5--now known as Silent Hill Homecoming.
As the first American studio to handle a project in the long-running horror franchise, the team once called The Collective but now referred to as Double Helix seems to have done their homework.
There are zombie nurses, and foggy streets, and rusted walls. Doors are locked, and an unnecessary line of text tells us so in a way that only a Silent Hill game could. Hallways are dark, flashlights turned on. It all looks just as I would imagine a Silent Hill game to look on upgraded hardware.
But that's just it. It looks pretty much how I expected it would.
The developers are very honest about their approach: keep the horror... Read more