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Epic 'Defrauded' Developers with Unreal Engine, Says Silicon Knights

Aug 18, 2008 5:50pm CST tags: Too Human, Silicon Knights, Legal, Epic Games, Unreal Engine
Silicon Knights president and founder Denis Dyack commented on the legal struggle between the Too Human (360) and Unreal Engine purveyors Epic Games, expressing optimism that "justice will be done" in the ongoing court battle.

"The trial is proceeding," Dyack told Develop. "We feel really good about our claims, and we're hopeful that justice will be done. We all feel really strongly that they have defrauded us, and a major portion of the industry."

The dispute centers around Silicon Knights' claim that Epic held off on delivering promised features in its Unreal Engine 3 middleware in order to focus on... Read more

Dyack: Too Human Could 'Change the World' for Developer's Hometown

Aug 18, 2008 3:10pm CST tags: Too Human, Silicon Knights
Silicon Knights founder and president Denis Dyack believes that the success of the studio's upcoming Xbox 360 action-RPG Too Human could have a profound effect on Niagara, Ontario, where the studio is based.

"If Too Human does what we expect it will [in the marketplace], then it can change the world for St. Catharines and Niagara," Dyack told the St. Catharines Standard.

Strong marketplace performance of Too Human would likely prompt further expansion at the studio, as well as help the city of Niagara grow a tech-oriented... Read more

Too Human Trailer Does the Hemdall

Aug 13, 2008 11:49am CST tags: Too Human, Trailer
With Silicon Knights' long-in-development action-RPG Too Human (360) due out next Tuesday, publisher Microsoft has issued new footage showcasing character Hemdall.

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Too Human Goes Gold, Arrives on August 19

Jul 31, 2008 4:10pm CST tags: Too Human, Gone Gold
Publisher Microsoft today announced that Silicon Knights' oft-delayed action-RPG Too Human has entered the manufacturing process and will hit the Xbox 360 on August 19.

Microsoft further revealed that the online-enabled Too Human demo has seen over 900,000 downloads since it hit the Xbox Live Marketplace the week of E3 2008 on July 14. The demo has since become one of the most played titles on Xbox Live.

To learn more about the game's blend action and RPG elements, read up with our hands-on impressions.

Too Human Demo, More Playable E3 Games Coming to Xbox Live Next Week

Jul 10, 2008 2:02pm CST tags: Too Human, E3 2008, Xbox Live Marketplace
Microsoft has announced that it will provide coverage of next week's E3 Media and Business Summit via the Xbox 360's Xbox Live online service, offering a playable demo of Silicon Knights' Too Human (360) and other downloads.

Rounded up as E3: Bringing It Home, the new content will kick off on Monday, July 14. In addition to the Too Human demo, Xbox 360 owners can expect playable versions of other games on the E3 show floor, similar to previous Bringing It Home events. Videos, Xbox 360 dashboard themes and other content will also be on offer.

The oft-delayed action RPG Too Human will land at retailers on August 19.

Too Human Co-op Combat Footage Served Up

Jul 07, 2008 1:31pm CST tags: Too Human, Trailer
A new development diary video from Silicon Knights' upcoming action RPG Too Human (360), showcasing elements from the game's cooperative combat.

The oft-delayed title will finally be unleashed on store shelves August 19. For more on Too Human, check out our hands-on impressions.Shackvideo users can use the HD Stream.

Too Human Screenshots Are Metal

May 30, 2008 6:58pm CST tags: Too Human, Screenshots
Microsoft has released new screenshots of Silicon Knights' long-in-development action-RPG Too Human (X360), giving a deeper look at the game's enemy roster and combat.

The game's infamously lengthy development will finally see a release to retail shelves August 19. For more on the game, check out our hands-on impressions.

Too Human Footage Highlights Reduced Co-op

May 13, 2008 1:35pm CST tags: Too Human, Trailer, Feature Creep, Microsoft Spring Showcase
The good news? Silicon Knights is finally bringing its long, long in development action RPG Too Human (X360) to retailers on August 19.

The bad? The player count for the game's co-op mode has been halved. Initially planned to allow four players, it now only supports two-person play. For a closer look at co-op in Too Human, scope out this video publisher Microsoft sent along:

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MS Spring Showcase: Too Human Arrives August 19

May 13, 2008 10:32am CST tags: Too Human, Microsoft Spring Showcase
Microsoft has announced that Silicon Knights' long-in-development action-RPG Too Human (X360) will finally hit North American retailers on August 19, with a European release following on August 29.

While the game's official website briefly specified an August 12 debut, Microsoft told Shacknews that the information was incorrect and that the official North American release of Too Human is slated for August 19.

For more on Silicon Knights' efforts to reinvigorate the action-RPG genre, scope out our hands-on impressions.

Check back with Shacknews later today for details on Too Human's two-person co-op play, which is being demonstrated at Microsoft's Spring Showcase event.

Leaked Too Human Media Shows Off Co-op

May 12, 2008 5:56pm CST tags: Too Human, Screenshots, Microsoft Spring Showcase, Leak
Furthering the silly amount of material leaked from Microsoft's Spring Showcase are new Too Human (X360) screenshots that show the action-RPG's cooperative play.
As with the leaked Banjo Kazooie and Viva Pinata 2 screens, these shots recently began popping up on message boards and sites.

For more on Silicon Knights' efforts to reinvigorate the action-RPG genre, scope out our hands-on impressions of Too Human.

Check back with Shacknews tomorrow morning for the full scoop on Microsoft's Spring Showcase and its many titles, assuming there is anything left to cover by that time.

Too Human Video Diary #3 Talks RPG Elements

Mar 28, 2008 12:56pm CST tags: Too Human, Trailer
Microsoft just sent over the third video diary for Silicon Knight's Too Human (X360), which has studio president Denis Dyack speaking on how the title's RPG elements are similar to those of Blizzard Entertainment's Diablo (PC) and World of Warcraft (PC).

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Though the game has no firm release date, Dyack said to expect it "soon" while speaking in February. For more on Too Human, check out our hands-on impressions.

GDC 08: Too Human Trailers Released

Feb 20, 2008 10:12am CST tags: Too Human, GDC 08, Trailer, GDC
To go along with our new preview and this set of screenshots, two new Too Human trailers are now available. Both videos offer gameplay footage from the Silicon Knights-developed Xbox 360 action game.

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GDC 08: Too Human Impressions

Feb 20, 2008 1:07am CST tags: Too Human, GDC 08, GDC
After years of talk and hands-off demonstrations, Silicon Knights' long-in-development action-RPG Too Human finally made its playable debut tonight. And while the latest build of the Xbox 360 exclusive may have a few camera problems, its combat is truly unlike anything you've ever played.
All of the core combat, both swords and guns, is controlled by tilting the right analog stick towards the direction you wish to attack, similar to Geometry Wars.

It's a nifty twist on the well-worn button mashing we all know so well, much like how EA Black Box's Skate reinvigorated the once-stagnant skateboarding genre.
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Silicon Knights to Expand Operations; Too Human Rumored for Release in May

Jan 30, 2008 2:18pm CST tags: Too Human, Rockstar, Silicon Knights, Rumor
Silicon Knights is looking to expand their Niagara, Ontario offices as part of a newly announced plan to jump-start the ailing, formerly industrial economy of the region, according to the Welland Tribune.

The studio is planning to add 80 new employees to its current workforce of 165. The boost is part of a plan called nGen, meant to establish a "new-media incubator" to reinvigorate the Niagara economy and retain skilled citizens from leaving the region for more lucrative opportunities elsewhere.

Silicon Knights' Too Human (X360) is scheduled for release on May 6 according to this week's GameStop newsletter, ending an infamously lengthy development period reaching as far back as the PlayStation era. The new release date sets Too Human just one week after Rockstar North's Grand Theft Auto IV (PS3, X360).

Too Human Preview

Oct 16, 2007 5:40am CST tags: Too Human
IGN has been updated with a preview of Too Human, taking in a demonstration of the oft-delayed action adventure game.

Dyack: Too Human in 2008, Playable Demo Soon

Aug 20, 2007 1:11pm CST tags: Too Human, Denis Dyack, Silicon Knights, Epic Games, Demo
After news broke that developer Silicon Knights was serving licensor Epic Games with a lawsuit over its Unreal Engine 3, the state of Silicon's third-person action title Too Human (X360) was called into question. Now Silicon Knights founder Denis Dyack appears to have posted on the fan site TooHuman.net, claiming that development of the game is under control.

"It is always darkest before the dawn. Too Human will be out in 2008. A firm date with tons of new info is coming soon," reads the brief post. "This will be followed up with a playable demo. The demo will speak for itself."

Considering the recent legal battle, and the long history of Too Human's development, some fans aren't holding their breath. The game... Read more

Silicon Knights Serves Epic Games With Lawsuit, Claims Unreal Engine 3 Negligence (Updated)

Jul 19, 2007 6:00pm CST tags: Lawsuit, Denis Dyack, Silicon Knights, Epic Games, Too Human, Unreal Engine 3
(Updated/reorganized) Silicon Knights, developer of upcoming Microsoft-published Xbox 360 action game Too Human, has sued Epic Games due to grievances with Epic's handling of its widely-licensed Unreal Engine 3. News of the suit came from Epic Games, which notified the press of the legal action. Silicon Knights issued a press release, and the full lawsuit was made available by San Francisco-based law firm Krieg, Keller, Sloan, Reilley & Roman LLP. Microsoft has claimed a lack of involvement in the suit.

The thrust of the complaint seems centered around E3 2006, where Too Human was demonstrated and subsequently criticized for, as the lawsuit describes, "technical problems and generally unpolished appearance." Silicon claims that Epic withheld a "very useable version" of the Xbox 360 engine for its own purposes, only delivering a fully functional version of the software in November of that year--roughly eight months past the original March 2006 deadline.

Silicon seeks several concessions from their licensor, including a negation of the original licensing agreement, the unrestricted legal right to alter the engine, and, most significantly, forfiture of all profits gained through sales of Epic's Gears of War to Silicon Knights in the form of awarded damages.

Reads the lengthy lawsuit: "The damage to Silicon Knights... Read more